Don't you wish you had more weapon choices, like firing Advanced Tactical Missiles (ATMs) or the Arrow IV rocket artillery system? Woudn't you like Capacitor-Enhanced Particle Projector Cannons (PPCs)? Or perhaps your inclinations are for small arms such as Machineguns, Small Lasers and the long-ranged AC/2? Well, now you can do all that and much more! With canon-based weapons and designs, this mod overhauls 'mechs and vehicles with left-out weapons from the original Battletech universe, and differentiates sizes such as LRM-5, LRM-10, LRM-15 & LRM-20 (similarly for SRM, ST/SRM, ATM, MRM, etc)... Your opponents won't know what hit them! (perhaps quite literally) But don't get cocky... your opponents use many of these new weapons, too! Mech and vehicles have been balanced improved with canon-based loadouts and variants. With features enhanced, quality for menues like different scheme colors for IS and Clan diagrams, and other such goodies + the gameplay changes,A NEW BATTLEFIELD AWAITS
This is to be used in Darkest Hours version Prometheus 5.0 Enhancements: - Clan campaign buy from the start. - Consistent UI in preparation screens. - Removed green in-combat order panel to give place to rizzen's "wolf" interface. (Retained NimoStar's Animated buttons)
To be correct: Darkest Hours is the first title. Prometheus is the second title. Both are different builts. Will be. V.5.0 is my total version number for Mechcommander in general.
v1.0 = MC1 Original
v1.8 = MCG Desperate Measures Expansion
v2.0-v4.2 = MCG Darkest Hours
V4.3-v5.0 = MCG Prometheus
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To make this clear, once and for all.
v0.1beta is actually v4.3, no darkest hours anymore when Prometheus is complete. I overwrite the dh - DH is just the backbone. Like DM was backbone for DH.