Madin's classic M113 APCs from the C&C: history mods!
Files include all necessary XML, W3X, and texture files needed for editing and compilation.
Version 2.0
- Includes Nod APC code and art from separate download.
Version 1.2
- Added code to allow for switching the extra textures via 'GrantUpgradeCreate' modules.
- Increased brightness and contrast of the extra allied and GDI textures (they were far too dark).
Version 1.1
- Coded Urban APC to Nod side.
- Unified specular textures (having individual sides specular was inefficient).
Ready to use!
It is assumed that you have the C&C3 mod sdk and have been able to at least compile the sample mod. Check the included read me for permissions.
The format that I've packed the files in means that they are ready-to-compile, no XML work is needed at all. Of course you can check the XMLs, I've added a couple of comments, in that regard.
Includes a few sample upgrades.
Comes with EMP mine field ability!
Includes a Stealth APC with a 'Riot mine' ability (this is discarded Tiberian History code, see if you have a use for it!), and integrated Laser APS!... the APC of doom!.
Includes extra paint schemes in texture format, use the 'GrantUpgradeCreate' modules within the APC xmls in order to use these extra schemes (only use a single 'GrantUpgradeCreate' module per APC, one for GDIs and one for Nods).
Allies
Woodland camo
GDI
TD FMV camo & Renegade camo
Nod
Dark Grey scheme
This uses both spyVsspy 'ObjectFaction.fx' shader file and Laurens 'ObjectGenricHC' shader file, which has been included in locations correct for both users of Bibber's RA3 based mod tools or those who still use the classic buildmod.bat (a copy to allow for previewing the texture in W3X viewer has also been included).
You may re-distribute this package as long as all initial files, including this Read me and all uncompiled files, are included.
You may freely use, modify and improve all the graphical assets for any public mod as long as you give proper credits and it is not for any profit.
Primary credit: Madin (Vehicle Model + Texture, sample code).
Secondary credit: spyVsspy (Objectfaction.fx shader). Lauren (ObjectGenericHC.fx shader).
Public asset declaration
Ready to use: Yes
Sides: GDI & Nod
Portrait & Buttons: Yes
Shader: ObjectFaction
Damage textures: Yes
Destruction OCL: Yes