Loreleine is a mod with custom visuals (new textures, sounds) that tells a story of a scientist from an Aperture Science testing facility located on Rhea, one of many Saturn's moons.

Report RSS LORELEINE (formely Epsilon) :: *OLD ARTICLE* Quick Rebranding

This article will mention the retitling topic and extra other information.

Posted by on

Hello there! I am Sir Nightshade, or Damien, the creator of this Portal project: Epsilon. Today i will be talking about a few different topics, including the "rebranding" of the mod.

If you have been following for about 3 weeks, you should know that originally this modification was called Portal: Interlude, but recently i have decided that i did not make sense, due to the fact that it would have needed to have a story/timeline between Portal and Portal 2. Because of the fact that the events take place in an alternative testing facility and in the same timeline as Portal 1 (maybe a little earlier), i decided to retitle/rebrand the mod. I have been struggling to find a good title, and i've had an idea that everything in Aperture Science has some sort of-- electricity-- energy-- stuff (i am sorry, i am not a physician or anything), and decided to go for the title "Epsilon" (letter from the greek alphabet and a symbol for permittivity). I know this title might not have any sense, but this is my interpretation of it in a way.

interlude moddb header png

Now, i am going to tell you a back-story to this mod. I originally started creating a personal retexture pack for Portal, since i liked the idea of recoloring portals and all of the other tech in the game. Essentially (for obvious reasons) i had an idea for a Portal modification with puzzles and everything, but due to my-- *ahem ahem*-- previous not so good Hammer Editor experience, i was scared of the idea of creating something ugly and completely broken. After a while in the middle of fall of this year (2017) i decided to relearn how to use Hammer again and created a very simple map made out of blocks. Eventually after learning a lot of things over time pretty fast (i learn fast when i really want to), it was turned into what is now test chamber 00 (the relaxation vault). I also had a cool idea of using the 'Confinement' textures by Colossal because i liked the reversed logic of portalable surfaces (and light color portals appear better on a dark surface). And here we are, with about 6 maps completed and the mod is still being actively worked on.

20171129163918 1

Little reminder before i conclude this article: i will be reinterpretating some/all of the custom testing elements from Portal: Prelude. I may not have been given the rights to do so, but it is a free modification and who said i couldn't use some of the 'Prelude' assets? But if any of you know if any of the mappers of Portal: Prelude can still be contacted, please let me know so that i can ask their permission. If not, i can always credit the people (or a person) who created the testing elements i will be using anyway.

I am looking forward to your feedback on my Portal modification! And since i am still learning a lot of things, your advice will also help me in the mapping process. Also do not hesitate to leave suggestions for test chamber ideas, and i might consider including them in a map!

Thank you for reading this article,
~Sir Nightshade

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Send Message
Release date
Mod watch
65 (1 today)
Related Mods
Related Games
Portal Puzzle