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This is not a revolutionary mod. This is not an innovation. This is not clever, original, or thought-provoking. This is white-knuckled, hard-hitting deathmatch. This is Lightning Battle, a Doom 3 mod by ShadowMan and Techokami. It isn't our goal to make a killer app or put a twist on gameplay. All we want to do is give Doom 3 a deathmatch mode it can be proud of, and to do this, we're turning it everything up to 11. Doom 3 multiplayer, to be honest, was crap. It was slow, couldn't tell if it was trying to be intense or stealth-based, and was just rough around the edges. Why not just try to push it in one direction or the other? Doom 3 just wasn't fast or intense enough, so we decided to go the whole 10 yards and turn it into a campy, Doom 3 chop-saki. What's Done: Faster, higher-jumping, higher-health, fall-surviving characters Weapons rebalanced: fire faster, have more ammo, and other miscellaneous tweaks (chainsaw range increased). Rocket Launcher replaced with...

Post news Report RSS Internal Alpha, new team member

We are pleased to announce that development is coming along smoothly, especially thanks to our newest mapping contributor, . Thanks to his mapping techniques, Internal Alpha codename "Cabbage" has been packaged up, featuring a finished and re-optimized version of Amphitheatre One. For more

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We are pleased to announce that development is coming along smoothly, especially thanks to our newest mapping contributor, MercyKiller. Thanks to his mapping techniques, Internal Alpha codename "Cabbage" has been packaged up, featuring a finished and re-optimized version of Amphitheatre One.

For more information, visit the website at Lightningbattle.moddb.com.

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