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Kreml 3D... a modification that I do with my net friends about a year. It is based on Cold War stuff, and you are an American agent that was sent to USSR to get out other agents before they would get killed. Unfortunately, the GRU special forces catched you and placed in horrible prison of Lubianka. Now it's your goal to escape, find other agents, and then finally make an assault on Stalin's bunker with them! We'll provide thousands of new features, as special lighting, floor & ceiling textures, animated walls and weapons, 8 weapons (knife, Makarov pistol, AK-47, AKM, Rocket launcher, Maxim heavy machinegun, flamethrower and greneades), in-game movies, thirty levels, many guard types, enemies that shoot themselves, kickass outside scene with rain, snow, and snow footsteps, enemies that heal themselves and throw greneades at you, nearly every weapon with alternative shooting function, changed palette, lots of new music and sounds, text at beginning of every episode, three...

Post news Report RSS The old progress...

07.2002 - First ideas about Kreml 3D 09.2002 - Back from holiday, first graphics (Insignia and Stalin for grey brick) 23.09.2002 - First level designed (Execution Area) 28.09.2002 - First three levels designed 10.2002 - First source code changes 14.11.2002 - Main levels from 1st episode designed 18.11.2002

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07.2002 - First ideas about Kreml 3D
09.2002 - Back from holiday, first graphics (Insignia and Stalin for grey brick)
23.09.2002 - First level designed (Execution Area)
28.09.2002 - First three levels designed
10.2002 - First source code changes
14.11.2002 - Main levels from 1st episode designed
18.11.2002 - First new tunes added (title screen music)
Somewhere here - Friendly Fire added (Thanks MCS)
12.2002 - First & second boss graphics completed
28.12.2002 - first levels from second episode designed
01.2003 - Dugtrio17 joins the party (1st coder)
19.01.2003 - 2nd episode maps ready
02.2003 - Time of doing nothing. Too much schoolwork and so on.... And holidays. I was out without computer then :D.

New progress:

Middle 03.2003 - Added textured floor & ceiling by DarkOne.
5th weapon added: PPsH
19.04.2003 - Primary weapons developed: knife, pistol, AK-47, chaingun, Rocket Launcher, Flamethrower & Maxim Cannon
20.04.2003 - Developing double pistols (Dugtrio17).
21.04.2003 - I've finally finished the concept look of Winter Guard.
22.04.2003 - New PPsH images found. I need to change them a little, but they look OK.Also I found few new floor and ceiling textures. I need to convert them to right palette.I'm trying to do some new doors - making gradients and then painting on them. Uh-oh, it's hard :D.Dugtrio has found out how to do Blood Splats in game (like Doom ones). They'll be included in Kreml.
23.04.2003 - I found some new cool looking walls and other graphics. Now I'm working to make them look OK in our new game.Wolf-Skevos Jones is now doing some new guard sprites.
26.04.2003 - Okay. Yesterday I've recieved the e-mail with Wolf's guard sprites. They're really nice looking, better than the old green soldiers that are presented in Enemies section. Thank you Wolf, we really appreciate your work!
26.04.2003 / 5.05.2003 - Well, KICK ASS! I recieved next WSJ's guard sprites. I really like them. Also, I made LOTS of new textures. The plan is to replace ALL of the existing, original Wolfenstein textures, like in Spear Ressurection... Take a look at new screenshotz...
7.05.2003 - Even more KICK ASS! I finally ended some of the wall textures; nearly all of the screenshots above DON'T show the real progress of developing. So, I'm putting them down and I'll add thousands of fresh shotties. Also I've done the TITLE screen. Maybe it isn't to good colorful (palette) - it needs some brushes here and there - but looks nice.
8.05.2003 - Heh. You won't realize what I added today. Hmm, I added the lamps that don't light! Whoaaa! It'll be good when they'll blink.. I'll ask Dugtrio.
9.05.2003 - Zach rejoined the staff, and started working immadietly. We've got some new sprites, modified title screen and a statusbar in
progress.
9.05.2003 / 24.05.2003 - Yeah. Many new sprites added, thousands of changes, new statusbar and coding modifications. Really good work done in this time. You will be surprised with many new features...
28.06.2003 - Sorry for lack of updates. We didn't have much to do, as Zach got grounded once again :/, and Dad is a little busy with another project, however he'll be back very soon. In the meantime, I did some sprites, as new water (whoa!), bones and barrel. They look really nice inside the game.

Some more soon.

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