The first public release of Kingpin: Guns N' Thugs. Note that this mod is not compatible with Kingpin Reloaded. Now updated to version 1.8.
This includes the mod itself, as well as instructions on how to install it and the mod's source code.
Changelog:
v1.8 - Weapons not being picked up at full ammo has been temporarily disabled due to the discovery of a bug, but the issue where one could still reload weapons without reserve ammo has been fixed.
v1.7 - Enemies now flinch when shot on Hard and Real difficulties, and more subtitles were adjusted.
v1.6.2 - Fixed weapon pickups giving twice as much ammo as before.
v1.6.1 - Hopefully fixed the crowbar causing a crash when picked up.
v1.6 - Weapons are no longer picked up when you have full ammo for them, and subtitles have been improved.
v1.5 - Added a new console command (g_quick_weapon_switch) to allow fast weapon switching in singleplayer. Off by default, and should only be used before starting a new game. All bosses had their previously unused unique dying sounds restored as well.
v1.4 - Fixed female characters not playing any sounds for taking damage or dying. This will likely be the last update for a while unless some critical bug is found.
v1.3 - Restored the original weapon bob from Quake 2, which means that weapons will move more realistically in first person.
v1.2 - NPCs had their pain reaction chance decreased (but still more frequent than the unmodified game), since that was originally implemented to keep the player from taking damage, which has been made redundant by the AI not having perfect tracking anymore. Additionally, the pistol's silencer now lasts forever.
v1.1 - The AI no longer leads their shots like before, so that their shots can be strafed around like the Gunners in Quake 2. Keep in mind that updating the mod will mean that previous saves won't work anymore, so you'll have to remain with an older version to continue your current playthrough.