Kingdom of Andria is a Viking themed multiplayer roleplaying module based on Persistent World, featuring an expanded Calradian lore. The module will play on nordic continents where the original Calradian factions and The Old Norths are settled. The Old Norths, the ancestors of the Northerners of Calradia, wish to reclaim their ancestral land for their own people, as is their right. The Calradian factions, immigrants from Calradia, have the manpower to claim a stake of the land as well. There are many features such as a complete Day/Night cycle, a weather system with sounds, a seasonal snow system, custom nature sounds, a NPC system with automated merchants and travelers, NPC bandits, a few more instruments to play, a lot of new props and items, a few new animals and resources, new food and many more additions. All this together will provide the Warband community with one last big and epic journey before Bannerlord arrives.

Post news Report RSS The work is keep going on

Some people may did wonder why there are no updates. Some people suppose the project is dead, but it isn't. We've encountered several bugs which have to be fixed first, also the whole "smooth"-work of features is getting adjusted by now.

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Some people may did wonder why there are no updates. Some people suppose the project is dead, but it isn't. We've encountered several bugs which have to be fixed first, also the whole "smooth"-work of features is getting adjusted by now.

We try to fix the bugs so there won't be problems at the launch through them.
Features are still not shown, but already made, so keep your head and your eyes up for updates.

We've got some permissions now for models, scene props etc. and we started building up the map.
The lore is keep getting developed at the forums mainly, so you should check there for updates or just have a look into the lexicon.

Mainly, the building system and the NPCs are getting updated, from day to day, sometimes even rewritten to look which way guarantees us perfect performance.

Ideas are still getting collected, in the sense of, what should we implement or what should we change on the lore. If you want to help us, look at the forums and put up your suggestions there.

I hope this ensures more people, that we are not dead.


Kingdom of Andria Developer Team
Meijk Vandat

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