Kingdoms Grand Campaign Reworked Mod is a project that aims to enhance the original KGCM experience. This mod adds some factions, units, mercenaries and events from the Kingdoms expansion. The campaign map is larger and has more settlements than vanilla Medieval 2.

Post news Report RSS Kingdoms Grand Campaign Mod 4.2 *Reworked* changing.

Kingdoms Grand Campaign Mod 4.2 *Reworked* changing.

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Hello! As you may remember I had an issue with the kgcm 4.2 reworked, now I'm working again on it and instead of uploading only 1 file with all the new work I will be uploading 2 seperate files.


To all my followers and watchers of this article, I would like you to write down in the comments other things I should improve or new stuff you would like to see in the game.

NOTE: some things you may ask me, I may have already done them so I may not reply on every comment posted.

Yours,

Hirluin

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Hirluin_the_Fair Author
Hirluin_the_Fair - - 82 comments

WRITE HERE WHAT WOULD BE NEXT!!!!!!!!!!!!!!!

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moneyman2018
moneyman2018 - - 165 comments

When will there be 2 seperate files? When i try to copy and paste into the data/world/map/campaign it did not work what should I do?

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Hirluin_the_Fair Author
Hirluin_the_Fair - - 82 comments

sorry for not replying on time....... Well the file i had uploaded it had one file which is data as i remember. Simply paste it on the right folder and it will work.

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_CrossSword_
_CrossSword_ - - 4 comments

nerf in every factions city the army, beacause it is too hard to conquer a settlement.

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Hirluin_the_Fair Author
Hirluin_the_Fair - - 82 comments

yeah, that is a critical thing I have to do......

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dark_looter
dark_looter - - 4 comments

Some buildings cannot recruit certain units. Please fix it!!!!!!!!!!
By the way great work!

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Hirluin_the_Fair Author
Hirluin_the_Fair - - 82 comments

I've already fixed it

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