Excerpt from K-Aus Readme Kyrinos Systems Inc. K-Aus Weapon Systems Inc. *Official Company Memo* Sender: Kyllian - President/CEO K-Aus Weapon Systems Inc., President/CEO of Kyrinos Systems Inc. Email: Subject: Tournament Crosshair Development (v.8.0) To: All Thanks to the widely open policy of The Tournament Commitee, K-Aus Weapon Systems Inc. has developed sets of Crosshairs intended for use within The Tournament arenas Many of the crosshairs are extremely well suited for use in the arena. While some are purely for artistic value. Even though all crosshairs can be easily adapted to all weapons of The Tournament, some are particularly suited for certain weapons. The attached fileinfo will direct the user in how to incorperate the crosshair into their weapon inventory... Current DL Links for v8 FileFront: Download Tab: UT2003hq: Down until further notice. Use Filefront Link or Downloads tab

K-Aus in UT3? Maybe yes, maybe no, maybe I'm just poking at the news tab since I haven't in so long

Posted by Keltare on Apr 1st, 2009 digg this super bookmark


Unreal Tournament 3, released in late '07, updated to UT3:Black with the Titan Pack in '09.
Will this latest iteration of the Unreal universe see K-Aus appear with it's folds?

Not likely :(

Even as the Patch2 Beta3 patch is circulating those on the Epic mailing lists(don't ask, don't know how to get on it), BeyondUnreal has posted each and every changelog that came with it and as of the last changelog, no mention of custom crosshairs.

Closest you'll get is custom coordinates of the existing material, problem is to use them you have to set your ingame crosshair settings to "Simple" which not only makes all default to 1 set of coordinates, it also causes vehicles to do the same.  This also removes the alignment reticles present on many vehicles.

Now I've looked at the crosshair code, it wouldn't be that hard to implement designating a custom material, but Epic and its coders haven't seen fit to make that change.
So alas, no K-Aus in UT3, at least until they change their minds and overhaul the xhair system.

And I was really looking forward to retooling these things, had xhair group sets planned, etc, etc :\

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Released May 23, 2007
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