it will contain modified dinosaur behaviours (some will be edited PMEP behaviours, others will be my own edited normal JPOG behaviours) it will include new dinos soon. NOTE: IF YOU WANT TO SEE BEHAVIOURS FOR DINOSAURS, GO UNDER VIDEOS TO CHECK THEM OUT!!!!!!!!!!

Post news Report RSS Herbivores Abilities Modification!

Now in this article i talk about the HERBIVORES defenses and etc.

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Now in this article i talk about the HERBIVORES defenses and etc.

Also credits to guegh for the edmontosaurus, and the camarasaurus.

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GALLIMIMUS: seriously though we need a mod with a bigger galli... tmd editing only gets you so far..... gallimimus dont really have anything new other than their ability in PMEP to battle eachother in territory, they cant hurt small carnivores, but what they can do is tank quite a few hits, a raptor requires 3-4 pounces to kill one, and let me tell you, the raptors in this mod have really high attack. also want to mention in general, herbivores do require more food now. And unlike carnivores it takes them alot longer to get their thirst under control so they have to be careful. The gallimimus has the foodval of what an accuratly sized gallimimus would have... but like i said, i cant make a giant galli unless i use like... camarasaurus.... which would look dumb

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HOMALOCEPHALOES: dont really have any new abilities outside of PMEP's however they are more durable and i mean, their cute i guess...

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LEAYELLANOSAURA: this little fella can battle in interspeices territory like the pachys do, and have huge eyes they can use to scare away predators... like umm.... raptors and dilophos. They also really like to fight for territory.

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PACHYCEPHALOSAURUS: no really "new" abilities, but their territorial duals have been altered a bit, and they have alot more health and are getting a new model and skin soon

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STYRACASAURUS: has been upgraded to TClassAUnitToro, they can now knock over predators over size 6.0 and also will battle for territory, their also very durable for small creatures, will receive a new skin soon

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KENTROSAURUS: super durable now and can knock over medium carnivores with their tails now, their attack radius has been increased, and im trying to see if i can make a recoil function where a carnivore takes damage if they hit kentrosaurus.... not having much luck as whenever i test it the kentros just stand still....

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STEGOSAURUS: with his PMEP attacks being buffed and having a higher chance of dualing tarbo and oxalaia, but stegosaurus also has a new ability, remember how he could use his deathdual tail swing to kill opponents in front of him? well i changed that attack with a simalier but also different attack, that attack can also hit targets behind him and also to his right (yes ik its not accurate but it was annoying how he couldnt hit targets to his right in PMEP)

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ANKYLOSAURUS: super tanky and dealing loads of damage, ankylosaurus has the same new features as stegosaurus, however ankylosaurus is also the only dinosaur who cannot be knocked over!

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PARASAUROLOPHUS AND OURANOSAURUS: now charge into small carnivores to run them over, but just like in real life, they had little to no defenses to fight back against large carnivores like spinosaurus and t-rex

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TRICERATOPS AND TOROSAURUS: torosaurus has had an update with its territorial duals, and can now fight large carnivores, both triceratops and torosaurus will actually run now, and no longer just.... umm........ waddle faster...... triceratops also deals a absolute LOAD of damage, it uses its deathdual attack to hit carnivores, though carnivores can stop this attack by hitting triceratops before it finishes the animation, if this attack lands, it can nearly kill almost all carnivores in one hit, and if the carnivore is unlucky the hit will cripple them, causing them to be in too much pain to even move!

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MAIASAURA: this dino is the only dino that calls on the fsm paraflee, with the TClass as ourano for both adults and babies, however theres a key difference, the parents will rear up and screech at carnivores to try to ward them off and even ram them if nessaccary for a reasonable damage. However babies take one look at any carnivore and run for it, and unlike the baby spino and rex, maiasaura babies will die in one hit to almost everything.

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TITANOSAURUS, BRACHIOSAURUS N CAMARASAURUS: titanosaurus is being moved to a dlc dino :/

Brachiosaurus will rear up to crush carnivores, for balancing reasons its damage is a bit lower than triceratops's, it has a load of health and even exceeds ankylosaurus in durability, it will also for protective circles around its young (when i implement them lol) and rear up and stomp down to ward away carnivores

Camarasaurus can rear up and crush targets too as well as whip carnivores with their tails, yes yes i know your all rolling your eyes like, PMEP already does that. Well actually these camarasaurus use TClassAUnitKentro, not brach so yeah.... this isnt the same as PMEP, camarasaurus will also be able to fight back better this way

Titanosaurus: really oversized in this mod but i dont care lol. They can whip dinosaurs with their tails (which seems to not work even though they do play the animation... hmmm... might need to use a camarasaurus based model instead) and also rear up on their hind legs and stomp down on carnivores with an attack slightly weaker than brachiosaurus's, titanosaurus has alot of health but not as much as brachiosaurus.

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EDMONTOSAURUS: can rear up on its hind legs to scare off targets and use their tails to knock them over. This is a much more simple version of PMEP's edmont defend, now you might say after getting this mod "they dont work" thats because in order to tail whip they have to complete a stomp without getting knocked down. Oh and their roars are deafening.... yeet. A Larger more powerful version of the edmontosaurus will arrive in a dlc, the shantungasaurus, who will arrive in a dlc alongside titanosaurus, compsagnathus, giganotosaurus, carnotaurus, diplodocus, and corythasaurus

SOME SMALL CARNIVORE UPDATES: - carnivores can get their thirst under control much quicker

- spinosaurus got buffed in health and damage

- oxalaia got buffed in health and damage

- tarbosaurus got buffed in health and damage

- special attacks from spinosaurus and carcha do more damage.

- spinosaurus will be more aggressive around carcharadontosaurus

- Large carnivores even after leaving territorial duals might still charge their weakened opponenet and kill them to eleminate competition

- allosaurus can now also rip chunks of flesh from her prey (yes im soooooo original arent i, in a sarcastic voice)

- spino gets his roar back

- increased spinos chance to use his special attack when hes more desperate

- decreased chance of carnivores charging and attacking spinosaurus while hes displaying his sail as a warning. (they used to always charge spino)

- Oxalaia uses its head to attack more often

- fixed a glitch that prevented dilophosaurus from eating

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