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Set in the 1750’s The English countryside is under attack, rumors circulate of a huge beast, a vicious creature that stalks travelers and hunts then down, farm houses attacked and livestock slaughtered, trade caravans found in ruins, horses and drivers alike torn in half, bite marks as wide as the length of a mans arm. The only other clue to the cause, tracks leading back off into the forest only to disappear without trace.

Post news Report RSS October's News

Update for October news on mapping and possible team growth.

Posted by on

Small update we now have another concept artists currently working on the Joruneyman Designs.

We welcome

"Mad-Jojo" to the team.

ANd look foward to seeing the results.

Update 2. 16th OCT.

Ok things have been coming along REALLY well recently.
The team has grown bigger, to recap whats happend recently.

We have a second programmer, working on inventory and all weapon/quest interface.
A mapper doing a visual concept test on both urban and forest levels.
A modeler doing animal models.
And various people in talks/transition to do a few more things.

As well as this I can happily present the first test video (see below) of our weapon attachment system in very basic visual action.
Hopefully there will be another soon showing a different effect on the weapons function.




October's News and Update.

Ok while updates with art and concepts have been small things are progressing, mainly towards having a few more team members and something to help demonstrate/show.

With some luck an old lecturer of mine will be discussing the mod with 3rd years in my old department today/tomorrow hopefully this will bring some team members and thus further progesss.
Also a we may finally have a small concept map to show something close to the visual style I would like to achieve for the mod.
Demeggy is currently working on the concept street to demonstrate a crowded street for the look of the mod.

Other than that I have been doing a lot of writing up and work on the story, I'm in the stages of blocking out the main events and flow of the story.. its on about 4-5 sheets of paper with such veague informaton a one line representing an entire mission or sequence.. so in a few weeks when its all written up and expanded upon (taken from my head).
I should have about the story about 80% complete story and an overview of the missions contained within.

As always we are still looking for help, most roles are avaliable but as the mod is in design stages there isnt any call for textures/animators or voice actors ect not for a while.

Concepts and a programmer are the big want right now.!!

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