Did you know Liechtenstein has just one jail?
Installation:
1. Overwrite the main mod
2. Run autocleaner.bat (no need if you haven't played prior)
3. Play!
May 8 Changelog:
- rebalanced shock infantry (e.g. slightly less defense, more attack)
- added "Garrison unit" and "Shock infantry" into certain units' descriptions
- tweaked some strat UIs for less eyesore
- other minor tweaks
- not save compatible
May 1 Changelog:
- retouched some strat UIs
- made castles keep more units for free, even if they don't "produce" them
- nerfed player's kings_purse by 100-200 (all factions)
- changed some unit progression (eg. HRE's Imperial Knights)
- new message pops up when Rome or Constantinople has been lost/reclaimed by Papal States or Byzantium
- made 4th crusade rebel stack attack Constantinople on 2nd turn in 1200 campaign
- other minor fixes
April Changelog:
- added some campaign map settlement models by Agart
- streamlined cavalry stats e.g. all cav units have 60 men now
- nerfed pikemen (decreased mencount, -1 defence)
- buffed spearmen vs cav bonus slightly
- increased AI kings_purse bonus by 50% (normal 200%, hard 250%, vhard 300%)
- fixed Agincourt and Pavia historical battles
- fixed Naples port location, moved Utrecht 1 tile west
- corrected some typos and unbalanced units, AI markings and recruitment priorities
WARNING: 2 years per turn option is unsupported for now.
It may work but will be messed up.
Still loving the mod, I wonder if you've though about adding some generic units to pad out the smaller Kingdoms Faction rosters? Adding generic spear/pike/archer/crossbow units and their militia variants would go a long way to stop situations where you have only one viable garrison unit. I could go a whole campaign as Ireland with 90% of my garrisons being Ceitherne for example.
It's not a huge deal but I don't think I've seen any Med 2 mod that pads out those Kingdoms rosters.
For the record, thanks to your feedback Ireland in this patch has 3 garrison units: Ceitherne, Cliathairi and Deisi Javs.
And regarding adding generic units, that's a decent idea but I try to limit amount of units I've added so it kinda remains Vanilla - and factions unique.
I've only added some pikemen, gunners and mercs so the late game is better.
It would be nice if you could add new units for Byzantium and also redesign the look of their spearmen a bit. In my opinion, the developers of the game, just especially over the units of Byzantium and did not make an effort, the quality is much worse than that of Western Europe or Russia.
Love the mod and I was wondering if you could add new units or new factions from the other factions from kingdoms. I think it would be a great addition.
As above, units - not likely, and faction limit has been reached, so no.
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