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In Jailbreak, like in many other game types, your objective is to frag the opposing players—but unlike other game types, fragged players go straight into safe custody in the enemy prison when they're killed. To get them out of there, one of their teammates will have to fight his way into the enemy base and trigger the jail release switch that's hidden there (Jailbreak!). It is your task to defend your prison release switch and to free your own teammates when they're in jail. If your opponents manage to get all members of your team in prison, the opposing team will score a point, and your team will die a horrible death. Jailbreak strongly focuses on team play and forces players to take on different roles for their team as the game goes on—defending their release switch, going into offense to frag opponents, or attacking the enemy base to release your own team members from prison. You'll have to be a versatile player to survive and win a game of Jailbreak.

Report RSS Jailbreak 2003 progress report!

The Jailbreak braintank is in session, pondering the look of our release switch. Ideas are zipping across the ether and our forum thread on the topic will soon be long enough to qualify for honorary membership of BuF's Off Topic board. Here's a fresh screenshot, taken from the suggestions that have

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The Jailbreak braintank is in session, pondering the look of our release switch. Ideas are zipping across the ether and our forum thread on the topic will soon be long enough to qualify for honorary membership of BuF's Off Topic board.

Here's a fresh screenshot, taken from the suggestions that have been made in the last couple of day. It borrows the ring from the Double Domination control points, but a replacement is being discussed.

One of Jailbreak III's best-loved, most original and above all, most fun features has been notably absent from our internal alpha versions so far... I speak of the llama hunt, of course. Originally, this sprang from a simple problem with Jailbreak: a jailed player can disconnect from a server, and upon reconnecting is spawned out of jail as a new player. This, naturally, is unsporting behaviour, that is, llama-ish in gaming slang. So for UT Jailbreak, a system was devised that would detect this happening, and brand someone cheating in this manner as a llama: their view is disrupted, and they are clearly marked for other players to hunt down, as punishment.

This was of course something we wanted to include in Jailbreak 2003, since it had grown far beyond a simple cheat-protection to being one of Jailbreak's distinctive features (and a rare opportunity for our coders to see just how seriously they can mess up a player's POV!). And now it's here, souped up for the new engine. As you can see from the picture, the llama now looks like... a llama! Other new effects on the drawing board include real braying sound effects, and a first-person HUD that could well cause a few upset stomachs. Llamas beware.

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