This mod started out as a compilation of all those other mods that add new styles to Jade Empire. Eventually I figured out how to add styles myself and added a few more. All in all there's around 40 styles now. 50 if you count weapon upgrades as well. Quite a lot of styles have been modified. Some have been re-balanced. To others I've added new effects. And some have been re-purposed entirely. But I didn't stop at adding and modding styles either. There are new gem armors, new techniques, new merchants, brand new concepts like specializations... I can say without the slightest bit of exaggeration, that this is the largest mod for Jade Empire out there. In fact: It is many times larger than all other mods combined and that is not just because it *contains* so many other mods. The last time I checked the codebase totaled to 25,000 lines. In other words: This mod is a complete overhaul.
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Jade Empire maps | Locked | |
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Sep 11 2011 Anchor | ||
So I've noticed something about this game, and I'm sure everybody else has noticed it too. JE is a bit too linear. There really isn't much else (ok, anything at all) to go see or do in between the storyline. So I was wondering about editing maps. Or more specifically, making new ones, but editing comes first. That is to say, I am actually quite interested in doing this myself, but.. I simply don't know where to start. There is no "Jade Empire Map Editor" (that would be too easy, right?) and the best I could find was "JE ERF RIM Editor" but I'm clueless as to what I'm looking at. I'm not completely hopeless though! Once I begin tinkering with things I quickly figure out how they work and how to bend them to my will. *Edits something* ... *Breaks game* WHOOPS. *Fixes* OHHHH so -that's- what that does! *Creates something magical* (I've actually dabbled with scripting for Ragnarok Online, though that's completely different...) Edited by: lilkillerduck |
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Sep 13 2011 Anchor | ||
Sorry, for the late reply! I only just now saw your post. Only a fraction of the models are available separate from the scenery. Signposts, barrels, chests, doors and other things the player can directly interact with are available as independent objects. But most other things - like houses, rocks, waterfalls, statues and what have you - are part of their respective area models and not available for world building. Even if there was a construction set of some sort, it would have no assets. And, of course, the models cannot be edited and new models cannot be created. As it is, creating new locations is completely impossible. It's almost like Bioware doesn't want us to mod this game. No, wait! It's exactly like Bioware doesn't want us to mod this game. Edited by: pecoes |
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Nov 5 2011 Anchor | ||
Hey! P.S. When is the next version released? It's been a while. |
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