Iraq War: Global Conflict Mod adds Iraq as a playable faction and will also feature a campaign with Iraqi forces fighting in cities and deserts of Iraq. Although Iraq will be the main focus, the mod will feature over ten playable countries including USA, EU, Russia, China, Iran, and many Middle Eastern countries. Each country will feature wide range of tanks and aircrafts that accurately match the arsenal of respective countries. Players will be able to unleash hell with their favorite country and their unique weaponry. The first four factions are Iraq, U.S., Russia, and Iran.

Report RSS Late Arrival of New Year's Update

In short: virus Attack, new models, new map, audio work, and pictures.

Posted by on

Late Arrival of New Year's Update

Good morning,

Good afternoon,

and good evening, to our fans all over the world. Well, I say this because now we have fans from far east Asia all the way to west coast of US of A. I know.. I know.. I'm sorry. But it is not late yet. We did not forget you nor the New Year's present. Yup, another update with a lot to talk about. Firstly, I must mention that we did hit a bump this time. Our mod leader’s PC got a virus. The severity of damage caused was beyond expectation and he couldn’t recover dozen of mod related work most of which were the newly created models and newly skinned models; however, we put that behind us and start working again. On the other hand I was sick for quite long time. Middle East gets cooler every year despite all the “global warming” fuss.


 



    Alright. As for the modeling, Muheeb finished modeling two MBTs: the Russian Black Eagle and the Chinese Type-90. Omar, modeled the U.S.’s M3A3 Bradley APC/IFV and the Tu-22 Blinder heavy bomber aircraft. I continued working on models from the Iranian faction. I modeled the Iranian SRMRL (Short Range Multiple Rocket Launcher), RPG-20 Jeep, and the Iranian new transport vehicle.

 

    On the mapping part, KniveZ, whom you should be familiar with by now, finished the 6th or 7th map, Al Amara. (Sorry, I lost count!). This one is a 700x700 four player map with a desert/urban theme. There is a dam at the west of the map which also serves as starting point for a player. There are several villages on the map, each with a reinforcing pad. Capturing the villages is crucial in winning the battle; however, the key point is the central city which has routes to villages all over the map. So, “control of the city means control of map routes”.

    On the audio part, well, I worked on some soundtracks. For now, we have 2 new tracks for the campaign mode, 5 tracks for multiplayer games, a track for losing player, and one for the winning player. It is a promising move and we hope to progress more in this area.

    KniveZ also created an intro video for the mod which we will be posting on the site soon so stay tuned and check our site regularly.

Okay.. I leave you with the pictures now

Al Amara (4 player, 700x700)














    I have said this before and I say it again: we need people to join the dev team. Specifically, those who can keep their promises to the best of their abilities and can actually deliver and help the mod progress. So, if you are considering helping your mod and are also having enough time to dedicate to the mod, please contact us via our site “contacts” page. We need people who can do:

AI Scripting
Naval Coding
Texturing and Skinning
Voice acting: Arabic, American, British, Persian, Israeli, Russian and even Chinease!
Graphic Designers

-rezz.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: