As we speak, Belovèse is preparing 'Insularis Draco' for its newest release which will be uploaded later today! A short look at where we are with the mod right now.
4 CAMPAIGNS
Insularis Draco boasts 4 very detailed campaigns set in North-Western Europe during Late Antiquity and the Early Medieval period. The main campaign is set in 452AD, right after the climactic Battle of the Catalaunian Fields. It features all 30 playable factions and a huge amount of unique scripts to make each of them more interesting, immersive and engaging. It moves through time in 2 turns per year and you can play all the way up to the year 685AD.
The Other Erascampaigns are very different experiences: the campaign year is divided up into more turns and there are far less scripts running in the background so they feel slightly more Free Build-y.
The most developed of these is the Britain 550AD campaign. 5 turns per year from 550 to 700AD. Beware the horrible Plague of Justinian which devastates the entire map within the first 5 years!
The map is by LughLámhfada with lots of updates and fixes from me and coastal smoothing from Werety
Next up is the most minimalist Other Eras campaign: Ireland 657AD. A handful of factions duking it out on a truly HUGE and detailed map of Hibernia made by LughLámhfada.
It has 12 turns per year and an unexpected late game invasion :)
The last and newest map is set in Germania 356AD I made entirely by myself (well, 'Outlander' from Meiji TW gave me a starting setup!) with the help of Werety for the smooth coasts again. It features the struggling Roman province of Gaul under Emperor Julian the Apostate, being invaded by all kinds of Germanic plunderers. It moves through time in 5 turns (exactly like Britain 550) and it is still a work in progress, however it features a ton of new features (well, in this case, hindrances!) to make governing Gaul more troublesome for the Roman player 👹
MAP AND UI IMPROVEMENTS
Our campaign map has been extensively beautified, with new vegetation models and custom ground tiles.
But we've also reworked the entire event pic databases, making the mod much more beautiful and visually consistent to play.
Our resident Scholar Benfras has also made around 70 (!) unique buildings that feature all over the map, highlighting unique regional landmarks that influence the way a province works.
UNIT MODELS
Our newest team member, PythagoreanBeans has kitbashed a truly staggering amount of units for the Roman, Brittonic and Germanic units. The results can be seen in the previous three articles which highlight those huge visual upgrades extensively.
As we've been working for six months (and arguably more intensively than ever) it's hard to list every change we've made and I've no doubt forgotten a bunch. I might update this article when I think of them :)
In any case: enjoy the new update which will be only later today!
Looking really interesting. Thanks for your work and effort!