Behold: Insularis Draco! An overhaul of the 2014 gem 'Invasio Barbarorum II: Conquestus Britanniae'. 30 playable factions, four (!) immensely detailed maps of North-Western Europe, covering the period of 355-700 A.D. when tribal migration, plague, climate change and all-out war spelled an end to Antiquity and a new world of 'barbarian' kingdoms rose from the ashes of Empire. The Dark Ages have descended upon the West. 'Times of great trouble and uncertainty offer substantial opportunity, but it is reserved only for those who dare to grasp it. Who will be Bretwalda and who will be Insularis Draco?' Greetings from the modding team (Urbgen, Benfras, Belovèse and PythagoreanBeans) working every day to improve I.D. for you! If you want to test it and give us feedback you can join our Discord (find the Homepage link)

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A look at some of the new additions to Insularis Draco after the first tentative beta release a couple of months back. A bunch of pics showing the newer features of the mod.

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Recently Added Features


Let's have a look at some of the new additions to Insularis Draco after the first tentative beta release a couple of months back. Since then I've added a bunch of good stuff, including the following:

  • Battle of the Catalaunian Fields Prologue
    If you choose to play the Romans, Salian Franks, Visigoths or Thuringians, you get to take part in the cataclysmic battle which decided the fate of the Roman Empire in Gaul. You'll be catapulted a year back in time to 451 A.D. for a truly massive eight-army battle where you'll need nerves of steel, a strong graphics card or small unit size (😅) to survive. Go up against Attila's fearsome Hunnic horsemen as one of Flavius Aetius's allies, or try to topple Rome as the Thuringians (a Hunnic vassal people).

On the campaign map:

Screenshot 2022 06 06 at 11 51 0


On the battle map:

Screenshot 2022 06 05 at 15 46 0

  • Battle of Finnsburgh Prologue
    J.R.R. Tolkien wrote about it in his analysis of Beowulf, and now you can play either side in the legendary small-scale tribal conflict where, in the winter of 451 A.D., the Frisians attacked the Danish Hocings when they were their guests in King Finn's hall. If you start a campaign as the Danes or Frisians, you'll get a chance to change Old English literature forever 😛
    Defend the mead hall of Finnes Burich against the treacherous Frisians or get revenge for years of Danish raids.

Screenshot 2022 06 06 at 11 18 0

  • Coastal Smoothing and UI goodness
    It was a huge undertaking but I manually smoothed out all the coasts and riverbanks, making the campaign map much more organic and flowing. I also added a tiny script to remove the UI during the 'end turn' phase, to allow for a less busy look at the newly finished map while you're waiting for the other factions to plot your demise 😎

Screenshot 2022 06 06 at 11 25 4

  • Visigothic Unit Roster
    The Visigoths were a new and criminally underdeveloped faction in past releases. Their unit roster is now more detailed, with unique models and many unique units. In particular, the 'Gardiggos', their royal household bodyguard, look magnificent. Many of their units are taken from the 'East of Rome' mod.

Screenshot 2022 05 08 at 01 05 3

  • EBII-like Translation Project
    Ever since Benfras, a Middle Welsh specialist, approached me and reviewed my amateurish Old Welsh translations, we've been working to perfect the Old Welsh and (heavily reconstructed) Pictish unit-, settlement-, region- and character-names. This has resulted in a vastly updated version of the text side of the mod, with all factions/units/places having not only an EBII-style endonymic name, but also its translation underneath. This is a big change from Vanilla and not all players will like it but so far I have not found it to be annoying or disruptive of gameplay. Some examples below, on the battle and campaign map:

Screenshot 2022 05 24 at 19 21 5

Screenshot 2022 06 06 at 11 47 5


  • Regional and Sub-Cultural units and mercenaries
    Many minor peoples which aren't given a full-on faction slot have been incorporated as regionally recruitable unique units or mercenaries. Famous historical tribes like the Burgundians, Attacotti, Airgiallans, Maeatae, Cornovii, Huns and the Slavic Wends, are now represented in one or more of these ways on the campaign map. You will certainly encounter them as enemies but, if you so wish, as allies:

Hunnic Lancers

Screenshot 2022 06 06 at 11 54 5


Attacotti Hunters

Screenshot 2022 05 31 at 14 20 2


Burgundian Mounted Nobles

Screenshot 2022 06 06 at 12 03 4


Many more features to come in the future, and I'll show them all off like the show-off that I am :P

Post comment Comments
Jadli
Jadli - - 849 comments

Great work on this!

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Urbgen Author
Urbgen - - 200 comments

Thanks! Let me check if I credited your awesome AI Bonus script that made the campaign MUCH more interesting.

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Jadli
Jadli - - 849 comments

I didnt make it :D

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Urbgen Author
Urbgen - - 200 comments

Hahah yes you did, right at the end :)

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Ruaaaaa Online
Ruaaaaa - - 27 comments

One of the best art-design mods I have seen

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TheEliteDwarf
TheEliteDwarf - - 2,451 comments

Nice work!

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Urbgen Author
Urbgen - - 200 comments

thanks again for those gorgeous strat map hillforts!

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TheEliteDwarf
TheEliteDwarf - - 2,451 comments

Of course!

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