Realism: Hostile Intent is all about realism, covering realistic weapon damage, realistic missions and mission stories. Hostile Intent gives the player the feeling he's actually there. Be it a nuclear submarine, an embassy raid or a military base in the middle east, each and every one of them is modelled with a level of detail that a lot of other games/mods/tc's don't have. Amazing gameplay: The best of the best on both teams. In Hostile Intent you can either join the ranks of the world's best counter-terrorism units or be part of a member of one of the many terrorist organisations existing in the world. In the end it doesn't even matter, because in Hostile Intent you'll be fighting for your life. Map specific player skins: Each and everyone is done with such an amount of detail and life-life animations that it makes a lot of the current retail games out look ugly. For every mission theme there is a skin set from which the mapper can choose from. Team specific...

Report RSS Hostile Intent 1.3.5

Source: Hostile Intent Download: Hostile Intent 1.3.5 Patch It's finally ready, after coming within minutes of release yesterday a couple last minute bugs made us wait till tonight. Currently only the patch version is available so you must have 1.3 INSTALLED previously. The file weights in at 36MB.

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Source: Hostile Intent
Download: Hostile Intent 1.3.5 Patch

It's finally ready, after coming within minutes of release yesterday a couple last minute bugs made us wait till tonight. Currently only the patch version is available so you must have 1.3 INSTALLED previously. The file weights in at 36MB. There are many updates, small and big. We'll be putting together a changelog soon, as well as working on a full installer. Make sure to post your opinions on our forums.

The Linux update is being compiled and will be available shortly. If you upload it to a mirror please leave the URL in the comments section of this post and I'll update the news accordingly.

Here's a list of some of the changes on the coding side of things:

  • fixed corpses changing to ghille suit model when a player disconnects
  • fixed connecting player not being placed under "Spectators" on the scoreboard
  • new burst fire system (hold the trigger to fire the whole burst)
  • added hi_round_timer entity (to change the amount of time left in the round)
  • if you switch weapons while priming a grenade, you drop it
  • decreased weapon switch delay slightly
  • increased prone mouse speed a bit
  • new walk and strafe animations
  • added walk_backwards and crouch_walk_backwards animations
  • added admin scoreboard icon (server reads steam ids from admins.txt and gives matching players an icon on the scoreboard)
  • added next_rof and prev_rof commands (cycles through the fire modes without looping from auto -> safe, for example)
  • the ROF the player had set at the end of the previous round is now remembered when the next round starts
  • a player who has been kicked by a vote too many times gets banned (max vote kicks and ban duration set by server)
  • added sv_maxvotekicks and sv_votebanlength to control the above point
  • added bullet penetration
  • All server log messages have been updated to use Steam IDs instead of WON IDs
  • fixed team selection vgui not coming up automatically after map change
  • disabled cl_bob, cl_bobcycle, and cl_bobup
  • added variable hi_roundbreak; allows server to set the amount of time between rounds (default 3 seconds)
  • added the back/forward arrows to the team selection menu. back = close, forward = auto team
  • added a toggle crouch command. Bind a key to "duck_t", or use the controls menu.
  • many other small fixes and tweaks
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Cheezo
Cheezo - - 249 comments

Woo!

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MJCS-gTFC- Author
MJCS-gTFC- - - 30 comments

:)

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Sajt
Sajt - - 1,641 comments

HL even had Quakes cl_bob* cvars :O!

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