Hi all! This mod will get a release when I see its integrity, but I don't have that today. Unfortunately, at the moment I do not have the opportunity to devote much of my time to this work, based on sheer enthusiasm. Most of my time I am forced to do work that brings me income. For this reason, I cannot move quickly and devote all my time to my mod. However, I make progress with my mod from time to time, my screenshots and videos show this.

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Raygoza
Raygoza - - 1,639 comments

The Simplex mod is making a wreck system, I think it's a good idea to be able to savage some resources from wrecks maybe even retire them somehow.

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siliconworm
siliconworm - - 1,131 comments

It's already done: Moddb.com

My original idea was, the player should be able to capture the hulk and repair it (all the hulks in my mod are spawned with random health). When the hulk is completely repaired, the original ship will be restored, and perhaps the player can also gain some technology from that hulk.

But regarding the fierce firepower in my mod, I really doubt the feasibility of such salvage and repair action in the frontline for any human or even CPU player... I just felt it would be just too trivial to have any significant addition to the gameplay value (there're also plenty of ways to earn RUs in my mod, so salvaging the hulk for RUs would also be somewhat redundant). So I didn't implement it and i just left the hulks to be hulks. When there are too many hulks in the map, they'll start to take gradual damage and will eventually be destroyed.

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