The Victoria 2 Historical Project Mod is an attempt to improve the game Victoria 2: A Heart of Darkness without changing the base game experience too much. Built using parts of the mods NNM and PDM as a base, the main aim is to improve the historicity of the game, including countries, map and pops and to add more historical flavor to the game, while taking into account the plausible historical outcomes and the mod performance. The first release includes a vastly improved country composition and a complete rework of the global slave population. Most countries now have slavery and slaves and the historical number of slaves, as well as their pop composition and religion, was used when available. Future releases plans are to include a serf pop type and reforms to represent it, other meaningful reforms for the time era, dynamic soundtrack for countries/governments/regions and a 1816 (or 1815) start date.

Description

This is more of a patch for the current version, but it's packed full of stuff - including new borders in the Meuse, reshaped provinces in Anatolia and Uruguay and a few reworks on American decisions (and a new one). There were several problems with the old version, and one of the biggest ones was the NNM-HPM mixed dismantlement that didn't work as well as I wanted. Now it's closer to what I envisioned for the dismantlement rework - and should be fairer. I will later write a piece about how it works, the biggest changes in this version and I will try and answer as many questions and messages as I can. Until then, have fun! Checksum should be ZRTH.

Preview
Historical Project Mod Version 0.4.2
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Jerry34
Jerry34 - - 10 comments

Thank you so much for all these efforts! Can't wait to play the new version.
Edit: Did you change it so that the only way to remove isolationism now is through westernizing? Wow that actually completely kills my former playstyle.

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Guest
Guest - - 690,327 comments

So, I downloaded this with 7zip, but it says that there is a 'unsupported compression method' for the files and it doesn't work properly.

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laius
laius - - 58 comments

Moving Darmstadt into the Palatinate region makes the French natural borders pretty ugly when achieved since it now crosses the river. Also was the issue of France having their rhine states removed from them when dismantling Germany fixed with the new dismantle script changes?

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WilliamAceituno
WilliamAceituno - - 3 comments

Thank you very much!

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Guest
Guest - - 690,327 comments

Can we get a Bohemian independence decision for Germany that removes Czech cores on Sudetes, removes German cores on the rest of Bohemia, and releases all of it except the Sudetes? Or for this to be one of the response options to the Czech independence event. It'd be nice for aesthetic borders.

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Guest
Guest - - 690,327 comments

I noticed an error in the name of the province 2159, Mexico. Is it or did I messed up with some files?

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Guest
Guest - - 690,327 comments

My fault, nevermind.

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Guest
Guest - - 690,327 comments

Texas was annexed by Mexico in my first couple games with the update (which is a welcome change considering the capture of Santa Anna was about the only AI outcome before), but the Mexican-American war still occurred - which makes sense still - but the US did not enforce their wargoal and take cores from Mexico. They just offered a white peace despite obliterating Mexico. Is this intentional? If so then there is no issue.

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Guest
Guest - - 690,327 comments

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DannB
DannB - - 39 comments

Thakn You Mate !

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Guest
Guest - - 690,327 comments

The mod doesn't show up on the launcher, any ideas why?

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dale200101
dale200101 - - 1 comments

Same thing here. All I've done is copy and pasted the file into the mods file. Was I meant to do anything else?

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tttomaat
tttomaat - - 1 comments

hey good work keep up. You should fix the decision "native protection act". When I played as Mexico I couldn't enforce it. I meet all requirements except "unclaimed cores" . Which is odd because I own all my cores up to California so thats not the issue. Appearently the game wants me to complete my ""uncompleted states""?? I figured this meant getting the remainder of Colorado, Kansas, Wyoming from the United States. But I doubt the other half of wyoming is worth taking

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Guest
Guest - - 690,327 comments

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SausageSpirit
SausageSpirit - - 169 comments

I keep getting hit with the "worker's revolution" event when i'm communist, even though i've already had it the first time and removed the capitalists

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Guest
Guest - - 690,327 comments

The fact that you are still making updates to this mod after all these years is incredible. Especially since you totally don't have to. I think I can speak for everyone when I say "you're awesome and we appreciate all your hard work".

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Guest
Guest - - 690,327 comments

My checksum is SYFE and not ZRTH. I use the steamversion (no beta) and this download. I tried with the beta 3.04 and it stays SYFE...

I love you mod, keep up!!

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Guest
Guest - - 690,327 comments

Me and my friends have the same problem. One of my friends has ZRTH and my other friend and myself get SYFE.

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xeranth
xeranth - - 1 comments

you're awesome m8

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Guest
Guest - - 690,327 comments

Good Work! But I think dismantling is kinda werid... For example I dismantle Russia as the Ottoman and Denmark get everything(they are not even in the war) While i get nothing. or I randomly get Netherland Colony in Africa as Japan for no reason and Norway get Indonesia.(they are not even a great power)

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Guest
Guest - - 690,327 comments

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