The Victoria 2 Historical Project Mod is an attempt to improve the game Victoria 2: A Heart of Darkness without changing the base game experience too much. Built using parts of the mods NNM and PDM as a base, the main aim is to improve the historicity of the game, including countries, map and pops and to add more historical flavor to the game, while taking into account the plausible historical outcomes and the mod performance. The first release includes a vastly improved country composition and a complete rework of the global slave population. Most countries now have slavery and slaves and the historical number of slaves, as well as their pop composition and religion, was used when available. Future releases plans are to include a serf pop type and reforms to represent it, other meaningful reforms for the time era, dynamic soundtrack for countries/governments/regions and a 1816 (or 1815) start date.

Add file Report Historical Project Mod - Version 0.3.8.4

This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.

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HPM_0.3.8.4.7z
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Full Version
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arkhometha
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55.91mb (58,625,538 bytes)
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4,787 (2 today)
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9b95ec41a4e9aef39cf74f130c99418c
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Another one, this one was my mistake. A few of the assimilation modifiers were grouped and this in turn made pops assimilate when they shouldn't. Here's another update to fix that. The Checksum is JRLI. The update is compatible with version 0.3.8.x. Changelog in the full description.

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Historical Project Mod - Version 0.3.8.4
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willdesmond27
willdesmond27

Everyday, it's like more changes. Fine with me tho, just makes it more interesting.

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dinnerblaster1
dinnerblaster1

Maybe you should release a new full release altogether. Installing so many patches feels a bit awkward.

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kateunifando
kateunifando

i strongly disagree. it's good to see the author is still working on this mod, and those updates are a living testament.

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dinnerblaster1
dinnerblaster1

How does convenience for the user relate to any of that

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kateunifando
kateunifando

you're not obliged to check the page all the time and install them.

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Guest
Guest

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alopez3010r
alopez3010r

Hey! How would you feel about incorporating an event for the Spanish carlist war with the same structure as the American civil war. Where you get two countries being formed? Also applicable for the Spanish civil war. Best!

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arkhometha Author
arkhometha

It's not really comparable (The carlist wars and the ACW) and while it would be completely possible to do it (especially since we have tags for them already), I think the current way is still better lest the carlist spain ends colonizing someplace and ending up as a nation-in-exile, which wouldn't make much sense.

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epirusmapper1
epirusmapper1

(buried)

Sad you didn't respond on my comment. Then I have to try to fix the balkan pops my self.

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arkhometha Author
arkhometha

As I said before, the Aromanians adopt the hosting culture culture. They even ended up being politicians (like one prime minister of Greece IIRC) of the hosting countries. If they were represented as a separate culture, that would be impossible. Remember that the game represents cultures, not ethnicities.

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willdesmond27
willdesmond27

Will you ever be adding some sort of system for the tributary states of the Qing during this period? From what I've seen, Siam, Luang Prabang, Vietnam, Burma, Nepal, Sikkim, Bhutan, and Lanfang were all tributary states despite not being direct vassals like Korea. Potentially you could add in something where a certain portion of the tributary state's economy goes to the Qing, which should be allowed because the Punitive measures allow for certain amounts of cash to be taken from the Qing by Europeans. Maybe 5-10% of the revenue of these nations could be given to the Qing. Added to that, they also gain a small research point detriment.

Ways to get out of the tributary system could be that either you are sphered by another nation for a certain amount of time (Maybe 10 years), westernization, or a decision. I think adding a decision for Siam to leave the tributary system when Rama VI comes along may be a good idea, as with maybe adding another one for them to leave the Mandala System. And if a country is annexed, obviously they no longer give tribute to the Chinese.

I probably annoy you with my many suggestions, so if you do read this, thank you, I just have a lot of ideas ;)

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arkhometha Author
arkhometha

I can't share their economy with the Qing but I can share their money. With the new "vassal payment system" I can implement a tributary system on the same model for Qing (or I can model a "lease" off of it that would work with tributaries too). However, a few of the tributaries were rather unwilling or spotty contributors: some of them were just nominally tributaries and stopped paying a long time ago.

I can't check if a country is sphered for 10 years but the suggestions are good for when a country would stop paying (being sphered, civilized) though the option to just not pay should still be there regardless, you'd just run the risk of Qing declaring war on you.

I will do something about this in the future.

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fuccthejewish
fuccthejewish

Category Full Version

wat

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teslatesla
teslatesla

epic username have an upvote

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teslatesla
teslatesla

Hey, so I like, totally uncovered some bugs while playing. So I had activated the East India Company minimod, rite? In 1841, both Hyderabad and the little British-controlled part of the Sikh Empire were given to the East India Company, I guess that's what happens now instead of the UK outright absorbing them. Well, for some reason, the East India Company was no longer a satellite of the UK. The Sikh Empire attacked the East India company and took back their little piece of land with no intervention from the British, and rebels spawned in the Hyderabad section. The rebels won and Hyderabad became a 100% independent country again. IS THIS A BUG OR A FEATURE Y/N PLS RESPOND

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teslatesla
teslatesla

Btw, when you form Iberia, is the "become Portugal" decision always active until the end of the game? Yeah funny stuff I did a chuckle 10/10. It would b nice if it also came with a decision to disable the "become portugal" since like, you're only going to be one country or the other for the rest of the game.

Btw are you still planning to make, or have made any progress with the 1816 start date? That would be EPIC COOL.

Tfw the author doesn't respond to me at all

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willdesmond27
willdesmond27

Same thing happened to me during my Qing Campaign. I decided to just enable it to test it out. What happened to me was that Britain annexed them after like 3-5 years (I wasn't really watching India so I don't know for sure). So I thought "Okay, that was useless", but then all of the princely states and land gained in India were given to the EIC like Hyderabad, the Sikh Empire and Kashmir, plus it was totally independent of Britain. So I essentially nerfed Britain without even trying to. Great idea, but needs better implementation. Maybe make Bengal and Assam controlled by the Crown because that's where British influence was most profound while the rest of the British possessions are controlled by the Company until the British select the 'Empress of India' decision?

Also, that 1816 date sounds super cool, but the issue with that is that it is just a ton of work, so I really don't blame him if he doesn't go through with it, all though it would be awesome if he did so we can do some Latin American wars of independence and Russo-Persian Wars.

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arkhometha Author
arkhometha

There was a bug in this version because it checked the the EIC was a substate, when they shouldn't start as one. Hopefully that's fixed and I suspect that was the problem.

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Guest
Guest

Hi! This is a great mode. I've got a suggestion though.

In Victoria 2's time period, Serbia was the country with the 2nd largest demographic growth rate in the world, right after USA.

en.wikipedia.org/wiki/Demographic_history_of_Serbia

Could you reflect this in your mod, please?

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arkhometha Author
arkhometha

They, along with a few other countrie games, get a population boost early game.

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Guest
Guest

Hey there, love the work you're doing! Just FYI -- currently playing an Argentine Confederation -> La Plata game and the naval base in Bahia Blanca is definitely still there, and it's still keeping me from upgrading the base in Buenos Aires at all. I know I have the right version because I have the Bottling Works for example, but that base is still there. Thanks again!

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arkhometha Author
arkhometha

Looks like this thing comes back to life. I removed it now, but it's not in the latest version (0.3.9.1). Wish I saw this sooner. Thanks for the report.

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Symphoni
Symphoni

Played the United Kingdom. I used the EIC Minimod, and I was pretty surprised that 1 month after the game started, the EIC dissolved itself and reintegrated. I thought it was a funny side-note.

I'll probably look around to see how you write your mod files and see if I can fix this and then add some more flavor. For example, making an event to allow the creation of the Indian Empire/British Raj as a UK substate. And then some decisions for the UK player's choice of leadership style in the Raj to simulate the interactions between the Indian National Congress the Viceroy.

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Symphoni
Symphoni

looked at the files, but I still can't pinpoint what is causing the EIC to be reabsorbed. Looks like apparently its something the AI is doing that is causing the trigger event for the EIC dissolution to occur rather than a bad code.

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Symphoni
Symphoni

Actually, looking at the code, it says that the trigger for the dissolution for EIC in 1836 comes from the UK. This is not from anything bad that the EIC does, but because the code for Event 9990007 states that the trigger is that the EIC is NOT a SUBSTATE of the UK. Because the EIC is released as a satellite, this triggers the event describing the EIC's policies as detrimental to the UK's control of the Indian trade.

This explains why one month into the game, why I reintegrated the EIC. Possible fixes include adding the EIC as a substate (for flavor) or changing the trigger to "is_vassal = no" (for convenience).

For now though, keep up the good work~

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arkhometha Author
arkhometha

Thanks for the report. That was fixed in 0.3.9.

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Guest
Guest

Why does Chile have order as national value, instead of liberty as in vanilla? Even historically, it was closer to liberty than to order.

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willdesmond27
willdesmond27

I'd personally argue the opposite. Chile was considered to be the Prussia of South America as they established a very regimented and efficient military command and force based off the Prussian model and von Moltke the Elder's reforms. They also reformed their military quite quickly compared to neighboring nations like Peru, having ironclads by the 1870's I believe. This partially explains the order value, as it gives a bonus to the military, but Chile was also (de facto) led by Diego Portales at the start of the game, who established an authoritarian system aimed primarily at order and societal structure than personal freedom and liberty (All though the institutions he established would forward those ideals upon his death).

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arkhometha Author
arkhometha

Well @wildesmond27 put it better than I could. It's also to help them in the wars to come, since they are significantly smaller than their neighbours.

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