The Victoria 2 Historical Project Mod is an attempt to improve the game Victoria 2: A Heart of Darkness without changing the base game experience too much. Built using parts of the mods NNM and PDM as a base, the main aim is to improve the historicity of the game, including countries, map and pops and to add more historical flavor to the game, while taking into account the plausible historical outcomes and the mod performance. The first release includes a vastly improved country composition and a complete rework of the global slave population. Most countries now have slavery and slaves and the historical number of slaves, as well as their pop composition and religion, was used when available. Future releases plans are to include a serf pop type and reforms to represent it, other meaningful reforms for the time era, dynamic soundtrack for countries/governments/regions and a 1816 (or 1815) start date.

Description

Real life got me busy and I will keep on being busy for a while. Sorry for not responding anything. The next update was supposed to bring improvements to uncivs-civ relations, in what you can do with them and what not. I didn't have the time to finish everything I wanted but there's a few important bug fixes, so I decided to release it. Consider this update to be beta - the validator says it's clean of bugs, but I didn't do any through testing to see balancing or unintended consequences. There's still a vanilla bug that I need to correct but since it will change the rate of promotion to artisans greatly, I will hold that off. You don't need any previous update to play this, as always, it's full standalone. Make sure you delete the old HPM folder and the cache before installing this. This update brings several new names to bodies of water like the Dead Sea, so it will break compatibility with map mods like RDS or anything that adds provinces. Cosmetic mods will be ok though.

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Historical Project Mod version 0.3.6 - HOD 3.0.4
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TrueCroatian
TrueCroatian - - 32 comments

There goes my weekend. :)

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WilliamAceituno
WilliamAceituno - - 3 comments

Hello, congratulations for the work.
I was playing with Mexico and found that when there are precious metals emergence of events the immigrant attraction bonus is not renewed.
I believe it does not make sense. Since it is a precious metal RGO may arise in the last month of immigrant attraction bonus.

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onemeatball2
onemeatball2 - - 3 comments

About the missionaries, what determines if/when you can convert? Since I did the missionary decision three times for Vietnam, but it never gave me a decision to convert yet. I have westernized now and Im running if ill ever be able to convert now.

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onemeatball2
onemeatball2 - - 3 comments

Also, I noticed that for the 'End of the Ottoman Dynasty' event, it says 'Kurdish removed from accepted cultures'. But when I see the Hatt-i Humayan decision, it never allows me to gain Kurdish as an accepted culture even though Kurds outnumber Albanians and Bosniaks. I'm wondering if this can be fixed?

Also, I feel that there aren't enough accepted cultures for the Hatt-i Humayan decision. I feel as if the Christians in the empire and the Caucasian peoples should also be accepted. Here's a request: Maybe make it so that you grant equal rights to the muslim minorities in the Hatt-i Humayan decision, and then you can also accept the Christian minorities in a later decision that requires maybe Mass Politics.

Requested Muslim Cultures to be added to decision:
-Circassian
-Dagestani
-Chechen
-Kurdish
-Tatar
-Maghrebi

Requested Christian cultures to be added to later event:
-Bulgarian
-Greek
-Serbian
-Georgian
-Armenian
-Assyrian
-Romanian

Thanks for listening! :)

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aaronklk
aaronklk - - 1 comments

Is it possible to convert a hpm save to hoi 3?

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chronosedge
chronosedge - - 7 comments

I have a problem but I dont know what it is. I dowloaded the mod and everithing and when I start up the game it even shows the mos in the checklist, I activate it start up the game but nothing changes. Its just vanilla Victoria. Does anyone know why?

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SDGrave
SDGrave - - 9 comments

Just played a game as the USA, when the House Divided event came up, half the slave states stayed with the US instead of going to the Confederates.
First time I've had that happen.

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FrankCesco
FrankCesco - - 35 comments

My game crashes on adapting flags T.T

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NewDarthkili_Youtube
NewDarthkili_Youtube - - 1 comments

Can you make an event chain in which, when England falls to Communism or Facism a
Democratic Scotland breaks free and Canada annexes all Provinces outside of the British Islies, like India and so an and that all English puppets are released ?
Would be very cool to see ! Also: Can you add some events like the Beer-Haal
Putsch, and that the National Socialist get favour of the population if Germany is Decoratic ? Would be kinda awesome.
Also Could you give Germany some Polish Provinces if they dismantle russia ? And some Belgian if they do it with Belgium, same with Limburg/Maastricht so that Germany gains a bit more. Gr8 Work keep it up ! I love ur mod

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Braitling
Braitling - - 3 comments

When can we expect an update, this is by far the best VIC2 mod and am hoping to see a new update to keep things fresh.

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Imnus
Imnus - - 6 comments

Hi, I have a questions about CBs.

What's the purpose of this part of code?

#pro-military AI will not grab cores of non-existing, non-union countries
#unless they own some cores or it's part of their culture group
#jingoistic will also grab existing cores that they already own some of
#fascist & communist countries are exempt from this
OR = {
THIS = { ai = no }
THIS = { government = proletarian_dictatorship }
THIS = { government = fascist_dictatorship }
AND = {
THIS = { war_policy = pro_military }
any_owned_province = {
any_core = {
is_cultural_union = no
exists = no
OR = {
any_core = { owned_by = THIS }
is_culture_group = THIS
}
}
}
}
AND = {
THIS = { war_policy = jingoism }
any_owned_province = {
any_core = {
OR = {
any_core = { owned_by = THIS }
AND = {
exists = no
is_cultural_union = no
is_culture_group = THIS
}
}
}
}
}
}

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gabriel1553
gabriel1553 - - 1 comments

Is this mod fully compatible with Danevang V2 Map Fertilizer?

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Imnus
Imnus - - 6 comments

Hi, is the "set_country_flag = medicine_invented" event in 'CleanUp.txt' correct?

I don't think it sets the flag correctly for the player, though I think it does for the AI.

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Imnus
Imnus - - 6 comments

Man, you went so heavy with the
diplomatic_influence = {
who = FROM
value = 400
}

Just so you know every 50 from value in that code it's equivalent to 100 influence points in the game, basically
diplomatic_influence = {
who = FROM
value = 250
}
would take you from Hostile (with 0 points) all the way to In Sphere, it'll even remove the country from someone else Sphere in the process, that makes those events way too powerful, don't you think?

At 400 like the 'The Treaty of Guadalupe Hidalgo' event it'll even remove all the influence points from other GPs too.

You should be careful with that, and if possible don't use it all.

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Qwarter
Qwarter - - 10 comments

yay, the mod died

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WildBoar27
WildBoar27 - - 28 comments

I did a sub mod off this mod - my version here
Forum.paradoxplaza.com

My mod has the following:
where possible historically accurate navies, ships names, regiments, commanders, locations with armies at historical levels. This information I got from all over the net. This has been done for all countries except Siam Burma and a few far eastern sultanates, Morrocco, Arab countries/emirates and vietnam. Anyone with any information on the armies at that time for those countries can let me know. Also created new units and naval ratings.

I have expanded on Andrelvis's Leader mod and coded in more generals and monarchs along with a few scientists and artists for a range of countries. I have included what I call 'Nobles' for a few countries. So if you form NGF or German Empire you can see the monarchs for all the different principalities in Kingdoms and their reigns. Most countries have been done. Only some sultanates were not done. This is just for flavour and has no bearing on the game. I probably have coded in at least 2000 historical characters.

Semper victor allowed me to use his portraits and I have used these for commanders where he did them and also I completed doing graphical culture folders due to the bug in Vic that wont allow French commanders for France etc but uses generic European ones. I included folders for Britain, Minor German, Prussian, Austrian, USA, Italian, Scandinavian, Benelux, French and Balkan leaders for the European graphical culture. You would copy the items in those folders into the leaders folder under gfx/interface/leaders - so if your playing the Austrians you would copy the dds files from the Austrian Player folder into the main leaders folder and when you play you will have Semper's Austrian portraits for your leaders.

I have also increased the number of names for cultural groups as I was sick of seeing a portrait of Custer with the name of Wilhelm Hindenburg.

Naval countries have increased ships names for clippers and other ships. You wont get too many games or countries with 1st New York Cruiser.

The part of the mod I have remodded are : I have changed the ownership of certain provinces - got rid of Transcaucasia and reverted them back to what they were. Also changed the shape of a few provinces like Kuban. Made the Qing Empire control certain provinces and got rid of the substates.

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