Real life got me busy and I will keep on being busy for a while. Sorry for not responding anything. The next update was supposed to bring improvements to uncivs-civ relations, in what you can do with them and what not. I didn't have the time to finish everything I wanted but there's a few important bug fixes, so I decided to release it. Consider this update to be beta - the validator says it's clean of bugs, but I didn't do any through testing to see balancing or unintended consequences. There's still a vanilla bug that I need to correct but since it will change the rate of promotion to artisans greatly, I will hold that off.
You don't need any previous update to play this, as always, it's full standalone. Make sure you delete the old HPM folder and the cache before installing this. This update brings several new names to bodies of water like the Dead Sea, so it will break compatibility with map mods like RDS or anything that adds provinces. Cosmetic mods will be ok though.
- Changelog:
- V0.3.6 - 15/09/2016
- -Changed the maximum effect of the increase colonial/emigration mobility from 2.0 to double the original value (1.8 for Colonial, 1.4 for Emigration).
- -Fixed "Annex Fiji" decision making it a state instead of a colony.
- -Fixed double decision to vassalize the Trucial States.
- -Enacting Radical Reconstruction should remove the Slavery Debate modifier.
- -Made sure Argentina has the Liberty NV.
- -Getting Baja California during the Gadsden purchase will give California cores there.
- -Il Risorgimento event shall now try to annex only italian-culture countries in Europe, it should ignore colonial tags.
- -Fixed the localization for event 19366.
- -Stopped the Sino-X Friendship Treaty from showing up for Chinese cultures.
- -The possible cores the UK can get on Sekondi after a failed gold coast purchase will be temporary.
- -Fixed a bunch of countries that would start with better healthcare reforms than basic when released.
- -Added a failsafe in case AI US spheres Mexico without all their cores. They will still be able to fire the treaty of guadalupe hidalgo.
- -Choosing to abolish slavery during the "King and I" event will no longer give slaves militancy, it will instead remove from them.
- -Organizing Ghana should add Akan as accepted.
- -Halved the impact of inventions in demand increase.
- -Chinese states and substates as well as Mongolia, Tibet, Kumul, Nepal, Bhutan and Sikkim will start with closed borders.
- -Organizing Senegal should no longer change its religion. Changed default religion to Sunni.
- -Korea should no longer rename Lushun to Port Arthur.
- -Divided Ghana in 3 states instead of 2 to make german Togo and Modern Ghana borders possible.
- -Renaming Northern New Guinea no longer requires Bougainsville.
- -Fixed the islands of Sangihe and Talaud being part of the Philippines instead of dutch/indonesian possessions.
- -Changed the Whig (Conservative) Party of Texas economic policy from L-F to Interventionism. Based on The Whig Party of Texas in the Elections of 1848 and 1852, pp26
- -Stopped the "Restore America" CB from being usable if the US exists and the second ACW didn't start. Now it's only possible if the US doesn't exist or if the second ACW started.
- -Changed Southern Democrats to be pro-residency instead of limited citizenship.
- -Democratic (conservative) Party was split in 3: From 1836 to 1860 it's only one, Jacksonian party, pro-military and pro L-F. In 1860 it will be split in 2: Bourbon Democrats, which are pro-LF and anti-military and the Pro-Military and Democrats, pro-military and Interventionist.
- -Added a Urban terrain type. This needs some explanation: while most provinces have cities in it, the Urban terrain type only represents provinces that are MOSTLY urban covered. So while London province has the London city, it's too big and it's not only (or mostly) London city, it's mostly field. Provinces like Gibraltar, Melilla and Ceuta are the main targets of this terrain type. Islands will remain unchanged. To fit in the Urban terrain, a province should have (or represent) less than 1000km². Singapore, while fitting in the category, doesn't have a big enough settlement to fit in. Urban terrain reduces RGO size by 50%, increases efficiency by 25%, adds 2 defense to defending units and reduces battle sizes by 50%. Remember: terrain represents the predominant terrain of the place, so you can have a big urban center in the middle of plains/farmlands, if the province is big enough it will be plains/farmlands. No, I can't change terrain through events so I can't simulate provinces flipping to Urban.
- -The Native Protection Act decision now requires primary culture pops in every province, to avoid possible assimilation problems. Fixed a problem with it that made it impossible to be taken.
- -Fixed the vanilla Yankee pops in California. There's less pops overall but with more pop type diversity, to stop assimilation problems. Based mainly in historical immigrants En.wikipedia.org and historical settlements "During November 1845, California's Commandante General José Castro met with representatives of the American immigrants at Sonoma and Sutter’s Fort."
- -Fixed the "American Frontier" decision being taken right at the start.
- -Eureka province changed to "Sonoma", since the settlement was there first. Name later changes to Santa Rosa.
- Renamed Province 1205 from Bereket to Kyzyl-Su.
- -Made Jarvis Island part of the Line Islands province instead of the Kirimati island.
- -Re-added Kirimati province. It was in the vanilla files but it didn't exist de facto on the map.
- -Reshaped Fayuum so it looks better.
- -Canned Food, Ammunition and Electric Gear will now use steel instead of raw iron to make its goods. Profitability was kept more or less the same.
- -Since the AI is still a bit reticent, added liquor factories in Belgium, UK, France and US.
- -Increased wood output for a few inventions.
- -Made all provinces in the US start with 35 LR. The East coast will change to old values (50 for New York, 40-45 for a few places) once the Statue of Liberty arrives, Texas will revert to old values once Oil is found and California will revert to old values once the gold rush starts.
- -Added a lot of missing names for bodies of water.
- -Establishing the Kaitakushi for Japan should now increase RGO size in Hokkaido.
- -Added decisions to reorganize Namibia and Guine-Bissau, as well as a decision to organize and reorganize Madagascar.
- -Integrated the Anon's America Minimod. Changelog here: Pastebin.com
- -Netherlands should lose their cores in Luxembourg regardless if Luxembourg already exists druing the Treaty of London.
- -Renamed province 683 from Liegnitz to Waldenburg, as the previous city wasn't in the boundaries of the province.
- -Reworked pops in Texas following Tshaonline.org All provinces in Texas proper start with a small quantity of texans and Texas cores too, to avoid assimilation bugs.
- -Added very small japanese pops to the rest of Hokkaido and to the amazon to avoid assimilation bugs in these places.
- -Slightly increased the number of bureaucrats in Arkansas and Michigan so they can become states faster.
- -Added another factory to Atlanta to stop the craftsmen there from migrating all over the place once the factory there invariably goes bankrupt.
- -A few RGO change events/decisions were modified to avoid shortages of late game goods such as lumber.
- _______________________________________________________________________________________________________________________________________
- V0.3.5.5 - 28/07/2016
- -Fixed the adjacency between Penghu and Taiwan.
- -S-P should start with All Allowed Rights now.
- -Fixed the "Establish the Kaitakushi" decision so you can take it if the shogunate made a peaceful transition to Japan.
- -Fixed one more instance where Tokyo/Edo would get a pop growth modifier until the end of the game.
- -Fixed the Sino-Portuguese treaty event chain giving Qing a status quo CB. Again.
- -"All Allowed Rights" should give a very small decrease in militancy for non accepted pops now.
- -You shouldn't be able to release New England and immediately get them to join you again to burn some infamy for free.
- -The Annexation of Tahiti event will now only happen in the 1880's.
- -USA: Changed the Democrats to be Pro Military instead of Jingoistic and the Whigs to be Anti-Military, based on their stances over Manifest Destiny and the future Democrat anti-imperialism policy.
- -Fixed a bug that would allow Russia to integrate Transcaucasia if you formed it externally.
- -Gateway to America modifier for New York will now only last 5 years instead of forever.
- -Reworked late game RGO flips in the tea decision for UK and a few invention output bonuses.
- -Made sure joining the Argentinan substates in Argentina doesn't leave any land behind. Except for the Falklands.
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There goes my weekend. :)
Hello, congratulations for the work.
I was playing with Mexico and found that when there are precious metals emergence of events the immigrant attraction bonus is not renewed.
I believe it does not make sense. Since it is a precious metal RGO may arise in the last month of immigrant attraction bonus.
About the missionaries, what determines if/when you can convert? Since I did the missionary decision three times for Vietnam, but it never gave me a decision to convert yet. I have westernized now and Im running if ill ever be able to convert now.
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Also, I noticed that for the 'End of the Ottoman Dynasty' event, it says 'Kurdish removed from accepted cultures'. But when I see the Hatt-i Humayan decision, it never allows me to gain Kurdish as an accepted culture even though Kurds outnumber Albanians and Bosniaks. I'm wondering if this can be fixed?
Also, I feel that there aren't enough accepted cultures for the Hatt-i Humayan decision. I feel as if the Christians in the empire and the Caucasian peoples should also be accepted. Here's a request: Maybe make it so that you grant equal rights to the muslim minorities in the Hatt-i Humayan decision, and then you can also accept the Christian minorities in a later decision that requires maybe Mass Politics.
Requested Muslim Cultures to be added to decision:
-Circassian
-Dagestani
-Chechen
-Kurdish
-Tatar
-Maghrebi
Requested Christian cultures to be added to later event:
-Bulgarian
-Greek
-Serbian
-Georgian
-Armenian
-Assyrian
-Romanian
Thanks for listening! :)
Is it possible to convert a hpm save to hoi 3?
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I have a problem but I dont know what it is. I dowloaded the mod and everithing and when I start up the game it even shows the mos in the checklist, I activate it start up the game but nothing changes. Its just vanilla Victoria. Does anyone know why?
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Just played a game as the USA, when the House Divided event came up, half the slave states stayed with the US instead of going to the Confederates.
First time I've had that happen.
My game crashes on adapting flags T.T
Can you make an event chain in which, when England falls to Communism or Facism a
Democratic Scotland breaks free and Canada annexes all Provinces outside of the British Islies, like India and so an and that all English puppets are released ?
Would be very cool to see ! Also: Can you add some events like the Beer-Haal
Putsch, and that the National Socialist get favour of the population if Germany is Decoratic ? Would be kinda awesome.
Also Could you give Germany some Polish Provinces if they dismantle russia ? And some Belgian if they do it with Belgium, same with Limburg/Maastricht so that Germany gains a bit more. Gr8 Work keep it up ! I love ur mod
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When can we expect an update, this is by far the best VIC2 mod and am hoping to see a new update to keep things fresh.
Hi, I have a questions about CBs.
What's the purpose of this part of code?
#pro-military AI will not grab cores of non-existing, non-union countries
#unless they own some cores or it's part of their culture group
#jingoistic will also grab existing cores that they already own some of
#fascist & communist countries are exempt from this
OR = {
THIS = { ai = no }
THIS = { government = proletarian_dictatorship }
THIS = { government = fascist_dictatorship }
AND = {
THIS = { war_policy = pro_military }
any_owned_province = {
any_core = {
is_cultural_union = no
exists = no
OR = {
any_core = { owned_by = THIS }
is_culture_group = THIS
}
}
}
}
AND = {
THIS = { war_policy = jingoism }
any_owned_province = {
any_core = {
OR = {
any_core = { owned_by = THIS }
AND = {
exists = no
is_cultural_union = no
is_culture_group = THIS
}
}
}
}
}
}
Is this mod fully compatible with Danevang V2 Map Fertilizer?
Hi, is the "set_country_flag = medicine_invented" event in 'CleanUp.txt' correct?
I don't think it sets the flag correctly for the player, though I think it does for the AI.
Man, you went so heavy with the
diplomatic_influence = {
who = FROM
value = 400
}
Just so you know every 50 from value in that code it's equivalent to 100 influence points in the game, basically
diplomatic_influence = {
who = FROM
value = 250
}
would take you from Hostile (with 0 points) all the way to In Sphere, it'll even remove the country from someone else Sphere in the process, that makes those events way too powerful, don't you think?
At 400 like the 'The Treaty of Guadalupe Hidalgo' event it'll even remove all the influence points from other GPs too.
You should be careful with that, and if possible don't use it all.
yay, the mod died
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I did a sub mod off this mod - my version here
Forum.paradoxplaza.com
My mod has the following:
where possible historically accurate navies, ships names, regiments, commanders, locations with armies at historical levels. This information I got from all over the net. This has been done for all countries except Siam Burma and a few far eastern sultanates, Morrocco, Arab countries/emirates and vietnam. Anyone with any information on the armies at that time for those countries can let me know. Also created new units and naval ratings.
I have expanded on Andrelvis's Leader mod and coded in more generals and monarchs along with a few scientists and artists for a range of countries. I have included what I call 'Nobles' for a few countries. So if you form NGF or German Empire you can see the monarchs for all the different principalities in Kingdoms and their reigns. Most countries have been done. Only some sultanates were not done. This is just for flavour and has no bearing on the game. I probably have coded in at least 2000 historical characters.
Semper victor allowed me to use his portraits and I have used these for commanders where he did them and also I completed doing graphical culture folders due to the bug in Vic that wont allow French commanders for France etc but uses generic European ones. I included folders for Britain, Minor German, Prussian, Austrian, USA, Italian, Scandinavian, Benelux, French and Balkan leaders for the European graphical culture. You would copy the items in those folders into the leaders folder under gfx/interface/leaders - so if your playing the Austrians you would copy the dds files from the Austrian Player folder into the main leaders folder and when you play you will have Semper's Austrian portraits for your leaders.
I have also increased the number of names for cultural groups as I was sick of seeing a portrait of Custer with the name of Wilhelm Hindenburg.
Naval countries have increased ships names for clippers and other ships. You wont get too many games or countries with 1st New York Cruiser.
The part of the mod I have remodded are : I have changed the ownership of certain provinces - got rid of Transcaucasia and reverted them back to what they were. Also changed the shape of a few provinces like Kuban. Made the Qing Empire control certain provinces and got rid of the substates.
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