I'm still owing an article about the 0.3.X features. In any case, there has been a few mistakes that I needed to correct, so a new version ended up coming sooner. A problem with liberal revolutions never firing was fixed.
I recommend cleaning both map caches before running the the game with the mod. Always do clean installs.
- Changelog:
- v0.3.3.2
- -Corrected the spelling of "Jiggs" to "Jigs".
- -The third line of the Power, Mechanization and Metallurgy trees should be unlocked in 1840 now.
- -Changed the the RGO of 1237 - Panipat from Cotton to Cattle. Changed Provinces 193 - Visburk and 143 - Little Rock from Grain to Cotton. Changed 136 - El Paso from Cattle to Cotton. Changed 101 - Flagstaff from Cattle to Iron and 100 - Phoenix from Iron to Cattle. Changed 1292 - Rajkot and 1295 - Beroda from Cotton to Fish. Changed 1283 - Hydebarad and 1285 - Nizamabad from Cotton to Grain and Fruit, respectively. Changed 205 - Charleston from Coal to Cotton. Changed 415 - Rouen and 418 - Caen from Cotton to Fish and Cattle, respectively.
- -Added the following inventions: Lancashire Loom, Cotton Gin, Steam-Powered Silk-Reels and Dobby Loom. Redistributed the Loom inventions.
- -The slavery debate event will now increase the number of slaves in cotton-producing provinces in the USA, to represent the growth (because of demand) that the Cotton Gin brought. based on Brian D. Schoen - The Fragile Fabric of Union - Cotton, Federal Politics, and the Global Origins of the Civil War.
- -Increased the starting level of the Textile Mill and Regular Clothe Factory in Liverpool from 1 to 3. Added a Level 2 Textile Mill in London. Added a Level 1 textile mill in Trenton and a regular clothes factory in Concord. Changed the number of craftsmen in New england from 500 to 7K and in New Jersey from 0 to 1K. Based on Brian D. Schoen - The Fragile Fabric of Union - Cotton, Federal Politics, and the Global Origins of the Civil War - 2009
- -Changed the Textile Mill level in Brussels from 1 to 2.
- -Made so that Artisans Fabric/Regular Clothes cost/profit ratio are similar to the cost/profit of the same factories. Same thing for Lumber Mills.
- -Clergymen, Officers and Bureaucrats will consume 2 more units of clothes and 1 more units of furniture.
- -Fixed the decision "Mining Union of Upper Katanga" requiring Cabinda too. Now it should require only CFS proper territories.
- -Fixed a broken pixel in the Geraldton-Perth border.
- -Organizing the Congo should only be possible after 1900 now, to avoid problems with the Congo event chain.
- -You can Organize Moçambique only with N&I now.
- -Returned 2498 - Albany to it's vanilla name, to avoid two "Albany" provinces.
- -Great War modifiers will now carry a malus to immigrant attraction.
- -Changed the RGO of 1127 - Isfahan from Cotton to Cattle.
- -Changed 1601 - Kunming from Silk to precious metals. Transffered the province to Qing. Based on Zo.uni-heidelberg.de Changed 1564 - Caozhou from Precious Metals to Silk. Changed 1510 - Luoyang from Wood to Cattle and 1565 - Laizhou from Cotton to Fish.
- -Doubled event 12000 MTTH.
- -Political Instigators crime will only happen in civilized countries.
- -Changed 1493 - Canton and 1501 - Zahoqing from Wood to Fish and 1549 Jiujang and 1545 - Nanchang from Timber to Cattle. Changed 1490 - Lanzhou, 1559 - Xian from Coal to Timber. Changed 1574 - Luan from Coal to Cotton.
- -Fixed the shape of Hebei state. Fixed the shape of the Yellow river. Fixed provinces bordering the Yellow river and the Yangtze river to follow the river and not go over it, while maintaining the correct state shapes.
- -Reduced the malus of being at war for immigration from 200% to 130%. In most cases, it stills allows for immigration even when at war.
- -Reduced the number of craftsmen in Turin from 8K to 1K. Removed the Winery from the state.
- -Fixed a bug with how crime icons were displayed in the revolt risk map mode.
- -Made the AI nationalize foreign investments. Improved the event description. GPs will ALWAYS do it while non GPs need certain conditions. You can't nationalize if your country allows foreign investments.
- -Inventions under Hot Blast will now increase Iron output a little more.
- -A few CBs should treat vassals/substates as neighbors for justifying purposes.
- -Changed INVENTION_IMPACT_ON_DEMAND from 0.005 to 0.02.
- -Fixed a wrong condition that was stopping liberal revolutions from firing.
- ____________________________________________________________
- V0.3.3.1 - 10/03/2016
- -The AI will now always try to spend the maximum amount of money they have without bankrupting themselves when building any of the canals.
- -If a different ship (from the canal owner) crosses the Suez Canal first, the prestige gain will be higher for that country instead of being the same.
- -The Suez and Panama Canal provinces will flip to precious metal when the canals are built, to represent the revenue these provinces brought to the owner and the canals becoming the center of the economy of these provinces. Also to make them more useful.
- -Fixed Aborigines assimilating in Australia.
- -Terrorist Cells crime will now happen in any province with militancy of 3 or more instead of only provinces with national minorities.
- -Added a specific flag for absolute monarchy England, done by AFPG. Thanks AFPG!
- -Fixed one genocide option not clearing a flag properly, causing an infinite genocide. Added a few flag cleanups for the events to guarantee no leftovers cause any problems.
- ____________________________________________________________
What's 41
En.wikipedia.org
Why was Kunming made part of the Qing, instead of Yunnan? Kunming was the capital of Yunnan region from the Ming dynasty till today. Your justification seems to stem from the fact that gold was mined there, but I don't see why it still can't be part of Yunnan.
https://en.wikipedia.org/wiki/Persecution_of_Ottoman_Muslims
The stated purpose of the Danuvian Federation is to make more cultures accepted. Well it's bs I got slovene, croat and slovak, it removed hungarian, so I ended up with less accepted pops than I had as Austria-Hungary that should not happen, it should at least give me an option to revert back to aus-hun, weakening me is bs, as far as I can tell there's no way to reintegrate hungary and stuff when you lose cores on them so then you're ******.
Also when making danubian federation I actually lost cores on eisendstat and stuff, that's one of austria's core provinces, I should not lose cores in the osterreich state. The event removes cores from all hungary's cores without realising THAT IT'S REMOVING CORES FROM OSTERREICH that's nonsense. I think the danubian thing deserves a full rework.
Ottoman core libya ? And black sea , geargoi - tunis, moldovia , eflak ,montogre, yemen ?
Sino-Portuguese Treaty of Peking 1 December 1887
The flags are getting weird for me (The Israel Republic flag is used for Japan Republic, which in turn is used for Germany Republic, which is used for Russia Republic, for one example among others). It's annoying and I'd like to know if you have a way to fix it.
(double post)
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Ok, first, sorry for the insulting comments when I wasn´t able to install the mod, but now am here to help, I think you need to change a bit Latin American History
*During the war against the Peru-Bolivian confederation,Chile attacks the PCB because they want antofagasta, this isn´t historically true, Chile actually fought THE SAME WAR that North Peru did (the one with the wargoal of seceding fom the PCB), so I think you should change the event of the war against the PCB Like this:
1st event: Peru gets the option to seccede from the PBC or continuing being part of it
2nd event: If Peru chooses secceding: Chile gets an event to get an alliance with North Peru and helping them to get released, when this happens, the war breaks out, or either refuse to help them, so Peru gets an subsequent event letting them choose between keep on the PBC or declaring war by themselves
If Peru chooses to be part of the PCB: Chile and Argentina get an event to get an alliance and declare war on the PCB to reunite peru
3rd event: Argentina gets the event to liberate Jujuy ONLY if Chile agreed to help Peru
Source: En.wikipedia.org
*Actually Vanilla was right with something, Colombia actually owner Maribatinas on 1836.
Soure: En.wikipedia.orgásquez_Cobo–Martins_treaty
*The USCA disoluted peacefully
*This is one thing that really ****** me off, the Franco-Mexican war never happens, not even if the US is at Civil War, France has Napoleon the Turd on power and Mexico has a liberal Gov, it NEVER HAPPENS, I think you need to add that, and the subsequent dictatorship of Porfirio Díaz (who almost made Mexico a GP)
*When the Confederation wins the Argentinan war, the capital stays on Paraná (nonsense), they should get a decision to move it to Buenos Aires
*ITALY NEVER UNIFIES, you see I have seen Scandinavia unifying twice, but in this mod I haven´t seen Italy unifying once, ther´s sth wrong there
And I have a major issue with this mod, but I will post this in another comment cause I want to be more specific
Well here´s the problem:
The loosers are winning too much, I know this isn´t necessary a full Historical mod, I know this has a lot of AltHis, but you know, this is excessive
*China always wins the Opium War
*Austria always wins the Second Italian War of Independence and the Austro Prussian war, cause, you know THEIR AMOUNT OF TROOPS IS TOO DAMN HIGH, they have an excessive amount of troops for a country that never used that many
*There are too many socialists in Germany, they always end winning and exiling the Kaiser
*Belgium and the Dutch NEVER get to an agreement
*The Ottos always get to fight France during the oriental crisis, althought France defeats Turkey, The other GP make the ehyptian surrender happen
*I have seen the PBC winning like 4 times, event with all Chile, North Peru, Argentina and even ******* BRAZIL being at war against them
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What's up with the virtual file system file 662 that crashes the game on the loading screen?
Yeah, happens to me too
To HPM fans I have created a sub mod of the HPM Mod. It can be found here:
Forum.paradoxplaza.com
There are some screen shots there.
I have done the following:
1. Researched the starting Militaries of all nations (Army and Navy) and leading historical generals. Put in the Regiment names.
2. Created new units such as I Battalion regiments or III Battalion Regiments, Honour guards Half Battalions of 500 men etc. The basic I battalion regiment has 1000 men. Also Naval ratings in the age of sail at the beginning.
3. Coded in over 2000 historical characters as Scientists, Artists, Monarchs Chiefs Rajahs and Generals. Created 'Nobles' where you can see various rulers as they live and die once you conquer their lands.
4. Increased the variety of last names for European cultures
5. Fixed the naval names for ships for most countries.
6. Changed Transcaucasia back to Chechenya etc.
7. Finland made a satellite of Russia
8. Kuban changed province border
9. Removed Chinese Ambans
10. Semper victor allowed me to use his portraits and I have used these for commanders where he did them and also I completed doing graphical culture folders due to the bug in Vic that wont allow French commanders for France etc but uses generic European ones. I included folders for Britain, Minor German, Prussian, Austrian, USA, Italian, Scandinavian, Benelux, French and Balkan leaders for the European graphical culture. You would copy the items in those folders into the leaders folder under gfx/interface/leaders - so if your playing the Austrians you would copy the dds files from the Austrian Player folder into the main leaders folder and when you play you will have Semper's Austrian portraits for your leaders.