In "The Hidden", players choose the role of either a near invisible killer, Subject 617, or one member of an Intercept squad who have to capture him, I.R.I.S. In the simple but challenging gameplay of an 'one against all'? mode, Subject 617 creeps/sneaks through the maps armed only with a knife and three pipe bombs. The IRIS team carry a selection of weaponry, fully customisable at round start, from F2000 assault rifles through to shotguns or sub machine guns as well as a pistol as a secondary weapon. However, they can hardly see Subject 617 as, just like the 'Predator', only the outline of his silhouette is visible. On top of that the Hidden also moves a little faster and has many abilites such as pouncing, wall grabbing, corpse pinning and the fatal pigsticker attack. Therefore co-operation is necessary for I.R.I.S. if they wish to prevail (if they dont want to become the prey/victim themselves). This leads to an outstanding gaming experience on public servers:...

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With the beta 2 timetable going along according to plan,the artists have been cracking on and have come up with some lovely new marine models. Based on feedback from the community we've done away with the "rough and ready" mercenary look, instead opting to go for something a bit more

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With the beta 2 timetable going along according to plan,the artists have been cracking on and have come up with some lovely new marine models. Based on feedback from the community we've done away with the "rough and ready" mercenary look, instead opting to go for something a bit more "hardened soldier".

You'll notice we've given them all identities - what this means in game is that you'll be limited to selecting from the 8 characters, the number of characters available dropping as each one is taken. So if you have a favourite you'll have to be quick off the mark to get your choice in.

This also means that we'll be hard coding the number of available player slots to 9, any more players than that will be set to spectate. This is also to keep server performance to a reasonable level with the implementation of server side ragdolls.

To make up for that, there are also shots of two new maps, Discovery and Manor, which are easy on the eye as well as being very fun to play.

For more up close and personal views of our work, head to the media section at www.hidden-source.com

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