And lo, the clamouring of the community for marine renders has been answered! What we've got here my friends is a prime example of alabama blacksnake... Or possible some new renders...
We're showing off the new variations for the marines, now, when you choose a class you're given a standard torso, but the heads and textures are randomised to give the IRIS team a bit more character and less of a "clone wars" feel.
We also have some shots from another NiceGuyEddie map, Train Depot. Which plays mighty nicely, though is still undergoing tweaking as we play test it. Check out the media page for the shots.
In other news, the code is storming along, I've solved the major issues we had - the spawn, multiple hiddens and dedicated server "say" issues. There's some minor things that I'd like to get fixed up, lack of client side blood is the major one. It's a bit strange, every other client can see blood spray except for the person firing, I'll get that cracked down on shortly though.
Once that's dealth with, it's major in-house testing for a week or so, depending on problems found, then we'll be ready for a release - the current timeframe is within the next 2 weeks, but as ever, no promises!