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Castle Helvete. A mysterious and barren island 200 miles north of Norway. A place of pagan worship for centuries. A meeting place for the world's elite secret societies. There exists a temple which sits high on the mount, a masonic/odinistic structure, containing unspeaklable power.

1934. Hitler has taken over the Reichstag and declared himself Fuhrer. On his quest for relighious artifacts, he turns to The Death's Head. A secret arm of the SS, a special task force dedicated to serving Hitler's darkest needs. The force is given order to occupy the sacred island, and begin archeological excavations. Hitler is searching for the most powerful and sacred artifact of all: MJOLNIR, HAMMER OF THOR!

1945. Hitler is assasinated in his bunker at Nuremberg by special OSS agent William J "BJ" Blazkowitz. BJ is declared a hero by the OSS. Given a hefty pension, and honorable discharge, BJ is sworn to never reveal the events at Nuremburg, for the knowlege of Hitler's technology, his black magic clones and the mutants of Dr. Schabbs would send the world into a frenzy.

1950. BJ is living quietly in the South of France, enjoying the good life. Suddenly the newly formed NATO sends BJ an emergency telegram. He is airlifted to Brussels, Belgium for an emergency meeting. BJ is informed of unusual activity detected in the Artic Ocean north of Hammerfest, Norway. What appeared to be german U-boats were spotted off the coast of Helvete, a realitively unknown island with a coast line measuring 35 miles. Fishermen also observed advanced engine planes, using rocket or jet propulsion flying back and forth over the Norweigan Sea. A fishing boat capatain, using telescope, identified Nazi insignia on the wing of one of these flying craft.

The NATO Supreme commander commissions BJ to lead a small expidition to the island to investigate. BJ is to take a small spec-ops team, and perform a high altitude low open jump over the ocean, to avoid detection equipment. In the early morning, the plane is loaded, and BJ is prepared for one last war. Time to face the demons one last time.

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0 comments by ChiefRebelAngel on May 31st, 2005 digg this super bookmark


Castle Helvete will be released as a single game, consisting of 8 episodes, for a total of 80 levels. This aspect has changed multiple times, as I was originally intending on releasing 3 mini games or "chapters" with 3 episodes per chapter. I feel it is better to unify the project, creating one colossal experience (for wolfers or course Happy ).

These are the current numbers, but may be reduced at the final coding stage, (I'll keep my fingers crossed):

Weapons: 6 regular, 1 special.
Badguys: between 16-20, not including 10 bosses. Most badguys are similar to the originals (meaning their will be only 1 guard for example, with behavior/hit-points being the same, but the guard will have 8 different outfits to match it's surroundings. Essentaill, the other guards with different appearences are "clones", which is easier to program)
Levels: already mentioned, but will include 70 regular, 10 secret levels.
Features: Wait and see.

That's all I can say for now, but don't expect new screen for a while, I'm ACTUALLY working very hard to complete the characters (a ton!). After that, it's all about finishing outstanding sprites/textures, menu/story art and organizing everything neatly, then sending it off to Texzk to play with. I have a bunch of levels laid out, but they will all ahave to be reworked once the engine is finished/features are present. Then it's building the remaining levels, and testing. It'll still be a while, but I set the release date for July 30th. Maybe we'll make it??

Comments  (0 - 10 of 17)
Angelo(wolf3dfan)
Angelo(wolf3dfan) Mar 15 2007, 7:55am says:

IS THE GAME CANCELLED? :(

+1 vote     reply to comment
Grim_Reaper92
Grim_Reaper92 Jun 17 2006, 1:18pm says:

The game looks really good. I hope it comes out soon. I can wait :)

+1 vote     reply to comment
Lozer_42
Lozer_42 Apr 6 2006, 5:28pm says:

for the beach map, have multiple ground textures (water & sand) and to make a great effect try and add Allied soldier that fight the germans (I know it can be done because someone is trying to do it...)

+1 vote     reply to comment
TexZK
TexZK Sep 3 2005, 1:04pm says:

I've released a new Wolf3D Fully Featured editor. Now we can add more effects to tiles... You'll see them in future screenshots!

+1 vote     reply to comment
ChiefRebelAngel
ChiefRebelAngel Jun 27 2005, 2:57pm says:

It works, but no screenies for a little bit. Once the new stat bar, and all the graphics are completed, will there be new shots. 2 more additional weapons still have to be implemented as well...

+1 vote     reply to comment
Deathshead
Deathshead Jun 2 2005, 5:03am says:

Have you eva gotten the Grenade Launcher to work yet? Can we see a screenie if ya have?

+1 vote     reply to comment
ChiefRebelAngel
ChiefRebelAngel May 25 2005, 5:03pm says:

Thanks man, but believe me, you haven't seen NOTHING yet... :)

+1 vote     reply to comment
-JackaL-
-JackaL- Apr 20 2005, 9:18pm says:

This looks like it could be the best Wolf TC ever

+1 vote     reply to comment
ChiefRebelAngel
ChiefRebelAngel Feb 27 2005, 12:17pm says:

I deleted that screen. I don't want anyone ******* with it until I release the final game. Ringman and I already had this problem with a weapon we co-desinged. It was used in a mod before we had a chance to release it properly, in Ringman's DHWTC.

+1 vote     reply to comment
ChiefRebelAngel
ChiefRebelAngel Feb 27 2005, 12:08pm says:

I was trying really hard not to post that first image. It is the title screen for Chpater 3, to bo released some day soon....

+1 vote     reply to comment
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First Person Shooter
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