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Post news Report RSS More terrain Updates From Tobyfat50 Enjoy

More terrain Updates pictures from my dear Friend Tobyfat50 Enjoy keep calm and keep tracking enjoy :)

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...how about performance?

The performance problem has been almost eliminated for most people with better computers but it's still not ready yet. I added small detail culling for small rocks and grass, cutting from the camera distance wasn't a desirable idea and not to pleasant. This optimization is similar but with the entire map and sky visible at long range. What I need to do now is to add LOD to trees, rocks and other models.
With the current optimization, a lot of trees and grass it runs a bit slow on Ultra but it was to be expected on my Pc and it's I should say, normal like in most games for me. It runs best on medium but I can make it happen even on ultra. I'll be adding more options for the player to choose like terrain with "Double Lambert" (causes the material to use a harsher lighting gradient. Terrain in StarCraft II uses this setting, so for a doodad to blend seamlessly to the terrain, this setting may be necessary), grass with opaque blend instead of soft, etc, of course some visual candy will be lost in the process.
The terrain! Even as optimized as it is it slows my pc a bit on ultra because it uses a composite material with all 8 layers, unfortunately this is the best solution and replacement for sc2. Fortunately I can tune it down a bit since I loaded it with unnecessary stuff like AO and the likes of which is unneeded in terrains in general.

This has been my performance log for the moment, next time It will be even better. Guys with at least dual cores have nothing to worry about the greatest evil was the sc2 terran witch is gone now, even my friend Vick and coworker who has a better pc than mine was amazed at the difference, worked perfectly on his pc btw, on Ultra. o.o

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