HNTRD is a project that I began work on at the beginning of 2023/ late 2022. It was titled HN: A Decent Experience at first, because that was the goal. To make a decent Hello Neighbor experience. The objective of the game is to find golden apples in the Neighbor's house, hidden behind a red door, however, this will not be easy. You will have to compete against the Neighbor's advanced ai. He can set traps and barricades to block your path. Every so often, he sets traps to make the game more difficult. These include setting bear traps, building barricades with furniture, and rearranging his furniture to strategically prevent entry from rooms. He can also spill glue on the ground to slow you down. He also has advanced Idle mode, in which he does 50+ Unique tasks, and can interact with the objects around him. He can access any part of the house that you can and has no trouble crossing floors. He also notices changes like open doors or moved items.

Post news Report RSS Plans for the Prototype

The Prototype is coming on January 1st, and will be similar to the Early Prototype, but with a few additional features.

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Hello Neighbor Game Preview Stan

Hello Neighbor Game Preview Stan 1

This update will mostly be a patch, however, there will be some new features, depending on how much I get done in the next 2 days. There will be some bugs fixed.

One feature that is coming in this update, is edible food. Certain food items will now be edible. I have currently implemented this feature for the Banana, and the Chinese food, but more may be added in the future.

There is also a new ground trap coming, but I will not spoil too much about it. The only thing I will say, is the Pre Alpha water bottle was added in relation to this trap, and the neighbor can drink out of them.

I have also added a "Friendly Neighbor Mode", without all of my custom traps. In this mode, the neighbor will pretty much set the traps in the same way he does in the full game.

Depending on how much time I have, I am also experimenting with "Interactable barricades", where you can pick up the items making up the barricade, and it will serve as more of a slowdown, than a path blocker. These will coexist with my permanent barricades that are in the mod now.

I have also reworked the trap system, and I have kind of done away with "Major Trap Updates", and the traps will now spawn at random times during the gameplay, like usual.

As for the next update, it will probably come in late January, and it will include a new level, with the basement. This level will feature completely different puzzles, as well.

I hope you enjoy my mod, and I thank you for taking the time to read this article.

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