This update will mostly be a patch, however, there will be some new features, depending on how much I get done in the next 2 days. There will be some bugs fixed.
One feature that is coming in this update, is edible food. Certain food items will now be edible. I have currently implemented this feature for the Banana, and the Chinese food, but more may be added in the future.
There is also a new ground trap coming, but I will not spoil too much about it. The only thing I will say, is the Pre Alpha water bottle was added in relation to this trap, and the neighbor can drink out of them.
I have also added a "Friendly Neighbor Mode", without all of my custom traps. In this mode, the neighbor will pretty much set the traps in the same way he does in the full game.
Depending on how much time I have, I am also experimenting with "Interactable barricades", where you can pick up the items making up the barricade, and it will serve as more of a slowdown, than a path blocker. These will coexist with my permanent barricades that are in the mod now.
I have also reworked the trap system, and I have kind of done away with "Major Trap Updates", and the traps will now spawn at random times during the gameplay, like usual.
As for the next update, it will probably come in late January, and it will include a new level, with the basement. This level will feature completely different puzzles, as well.
I hope you enjoy my mod, and I thank you for taking the time to read this article.