The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Heavy Gear Forever is a complete reproduction of Dream Pod 9's (www.dp9.com) Heavy Gear Universe. Heavy Gear was orginally a tactical and rpg based table top game, later Activision released 2 versions that lacked the total depth that truly is Heavy Gear. Our current crew is working extremely hard to make sure that HGF depicts Heavy Gear the way it should be.

Report RSS Heavy Gearage

Just checking in with you kids. :) Things are moving along fairly well. Mercwar is working on a few skins which allows me to move into other parts of the mod, such as the user interface. The HUD has been the center of much controversy amongst the team members (I'm sure if we used Ventrillo more often,

Posted by on

Just checking in with you kids. :)

Things are moving along fairly well. Mercwar is working on a few skins which allows me to move into other parts of the mod, such as the user interface.

The HUD has been the center of much controversy amongst the team members (I'm sure if we used Ventrillo more often, there would literally be shouting matches) as has the damage system.

I'm happy to report one of those is very much under control. Unfortunately, the HUD is still hotly debated. We're currently leaning towards a very utilitarian HUD in a single color (I myself found a diagram of the AH1's HUD) as opposed to the other favorite, the high-tech wiz-bang sorta "Wing Commander Prophecy" interface. As cool as it looks, we can't justify that in the world of Heavy Gear.

However, I have even better news. I have recently begun work on the main menu system. What this means is we have another piece of the puzzle. We're getting close to having a complete system in place to play Heavy Gear. Once we do, it's only a matter of tweakage before you see some hot Beta on Beta action. I mean . . . Yea, I'll leave that comment to die there.

I can't promise anything except that day will come faster if we get some more help.

If you code, we need you. Now. HK does GREAT work, but he's swamped with stuff. I don't really have time to spare to learn UT code, as I'm more familiar with BASIC than C or Java.

If you map, we need you. We're short-handed on putting maps together. We can prefab whole chunks of levels and import them, but that crunches CPU, so we'd rather not. If you can map, please contact us.

We've got some great sound guys, but we need more. I can sample so much stuff that it's hardly even work.

Help wanted is always down at the bottom. Drop by our forums and ask to join. We'll give you something to try out, and if you work out, we'll make you a full member of the team.

Deal? Thought so.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: