Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining. The game is inspired by real medieval technology and the way people built architectural and mechanical works in medieval times. Medieval Engineers strives to follow the laws of physics and real history and doesn't use technologies that were not available in 5th to 15th century. Medieval Engineers, is the company’s second “engineering” game after Space Engineers. Heavy Barbarians is an AI Project, it updates every week after the Medieval Engineers update and brings new AI Behavior to existing bots.

Report RSS More Modding Possibilities

Today 14 May 2015, Keen Software House decided to give, to the community, 100% complete access to Space Engineers’ source code. This comes as a continuation of the decision to give more freedom to modders and community. Space Engineers source code is similar to Medieval Engineers code, giving some more modding possibilities on Medieval Engineers too.

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Space Engineers

On 14 May 2015, Keen Software House announced that the source code of Space Engineers (First game of the "Engineers" series: Space Engineers, Space Engineers on ModDB, Space Engineers on Steam) is available to all modding community giving more modding possibilities:
- Total Conversions;
- More and Better Content;
- Server-Side Mods;
- Help into developing of the game and the ModAPI.
Of course, as Marek Rosa said into his blog, Keen Software House is giving us only the possibility to read and alter Space Engineers and VRAGE source code, not giving Space Engineers or VRAGE for free.
For full article read here: Marek Rosa Blog.

Medieval Engineers

After a quick look on the code, I have found some C++ codes that can give more AI developing possibilities, like bots attacking bots, woodcutter bots, guarding bots... I'll start as soon as possible modifing these scripts, because my mod stopped developing some weeks ago as Medieval Engineers developers stopped releasing new AI features. I'm pretty optimist about these new modding features, but I'm not sure if it will work on Medieval Engineers because shared source code is used for Space Engineers. Hoping that I could continue my work...

That is all for now, stay tuned for news! :D
Yurand2000

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