Solitaire
T2 secondary melee/psyker hero, very fast (6), plus with Fleet of Foot can outrun anything on foot; also has the Harlequin's Kiss ability which is especially effective against groups of infantry; can be built through the Webway Portal, similarly as the standard Harlequin squad; it also has an area effect Embolden ability, which can be replaced through weapon upgrades by Haywire Grenades or Psychic Blast
Vyper
T1 swift scout vehicle available to a host led by Autarch only; similarly to IG Sentinel, it has only a weak armor and a less accurate scatter laser, but also twin shuriken cannons, with 18 (boostable to 24) movement speed it is also quite fast; furthermore, on T2 it can be upgraded with an energy shield and a missile launcher, making it an effective weapon against vehicles
Storm Guardians
T1 basic melee infantry, classic with Chainswords and Pistols; good for capturing res.points
abilities: Fleet of Foot, Plasma Grenade
upgrades: Battle Equipment, Warlock, Howling Banshees, Striking Scorpions
Striking Scorpions
T1 close-range aspect warrior, armed with Chainswords and Shuriken Pistols; effective against infantry
abilities: Fleet of Foot, Mandiblaster (ranged laser attack with light knockback)
Aspect upgrade: Infiltrate, health and moving speed bonuses
Exarch abilities: leap attack
Warlock Champion
T2 psyker, melee or support one-man unit, only 1 can be built at time; carries a Witchblade
abilities: Fleet of Foot, Destructor, Conceal (temporarily camouflages units in selected area)
upgrades: Singing Spear (130 melee damage, effective vs vehicles), Runes of Witnessing (grants Channeling ability - enhances energy regeneration of a target)
Dire Avengers
T1 upgrade for Guardians, tactical unit with a Shuriken Catapult, good against infantry
abilities: Defend (temporary defence & morale bonus), Plasma Grenade
Exarch abilities: Bladestorm (suppressive fire against a target), melee bonus
Dark Reapers
T3 heavy infantry with Missile Launcher, good against vehicles and beasts; a dedicated Carnifex killer, requires setup for firing
Exarch abilities: Web of Skulls (through aspect upg., suppressive grenade), twin launcher
Fire Dragons
T2 aspect warriors with Fusion Guns, short-range, very effective against vehicles
Aspect upgrade: Fleet of Foot, Tank Hunt (temporarily boosts damage against target vehicle), firing range and moving speed bonuses
Exarch abilities: Crack Shot (powerful knockback attack), double range
Harlequins
versatile heavy infantry armed with Power Swords and Fusion Pistols
abilities: Fleet of Foot, Holofield (energy shield)
T2 upg. Death Jester: heavy weapons specialist with a Shrieker Cannon (44 damage, 45 range), best against infantry
T3 upg. Shadowseer: psyker with a great sight range (60), armed with a Singing Spear (52 melee damage), grants Veil of Tears ability - lowers enemy firing range
Skirmish build lists - units available at HQ according to the hero type
Autarch
T1 - Guardians (T1 upg. Dire Avengers), Storm Guardians (T1 upg. Howling Banshees or Striking Scorpions), Rangers, Heavy Weapons Platform (T2 upg. Brightlance, T3 D-Cannon), Vyper
T2 - Warp Spiders, Fire Dragons, Falcon, Wraithlord
T3 - Fire Prism, Dark Reapers
Farseer
T1 - Guardians, Storm Guardians, Rangers, Heavy Weapons Platform
T2 - Warp Spiders, Fire Dragons, Falcon, Wraithlord, Warlock Champion
T3 - Fire Prism, Dark Reapers
Warlock
T1 - Guardians, Storm Guardians, Rangers, Heavy Weapons Platform
T2 - Warp Spiders, Fire Dragons, Falcon, Wraithlord, Wraithguard
T3 - Fire Prism, Dark Reapers
Avatar and Seer Council may be still built, but by different mechanics - Avatar as a global ability, Seer Council as a retinue for Farseer, through the upgrade table. Use Webway Portal to build Harlequins and the Solitaire.