What I'm wondering is when you blow an arm, leg, or head off (or just make their entire body explode into little elite chunks) will the gore match elites? What I mean is like will the blood be purple looking and the limbs and gore have the appropriate colors and textures?
Right now the blood is red so is the gore. So if you chop a elites yep off you will get red blood squirting from the neck and if you blow it up it will be red chunks of elite meat (say that 10 times fast). I will see about changing it to purple but as far as I know there is a reason a lot of mods don't change the blood I'm not sure why because I never changed blood before but I think it's not that easy to do.
I think it should be
super mutant = blue elite (minor)
super mutant brute = red elite (major)
super mutant master = white elite (ultra)
and if you can change super mutant overlord = gold elite (zealot)
If u add shadows it would look nicer (cant tell if there is already)
Yeah there's shadows it's just the way it's laying plus I think that's when I was doing filming so shadows are set low to keep my FPS up.
What I'm wondering is when you blow an arm, leg, or head off (or just make their entire body explode into little elite chunks) will the gore match elites? What I mean is like will the blood be purple looking and the limbs and gore have the appropriate colors and textures?
Right now the blood is red so is the gore. So if you chop a elites yep off you will get red blood squirting from the neck and if you blow it up it will be red chunks of elite meat (say that 10 times fast). I will see about changing it to purple but as far as I know there is a reason a lot of mods don't change the blood I'm not sure why because I never changed blood before but I think it's not that easy to do.
I think it should be
super mutant = blue elite (minor)
super mutant brute = red elite (major)
super mutant master = white elite (ultra)
and if you can change super mutant overlord = gold elite (zealot)
Sounds like a good set I will keep it in mind while making the final version.