Halout 3, the total conversion mod for Fallout 3!

Report abuse Halout 3 Update 2
Filename
Fix.zip
Type
Patch
Uploader
pilotofwar
Date
Oct 1st, 2011
Size
37.37mb (39,185,640 bytes)
Downloads
3,231 (1 today)
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Description

You guys have waited long but update 2 is finally here! Please note that this has not been tested on a fresh install of Fallout 3 so any feed back on how it is working from you guys would be great :). To install simply copy the "data" folder to your Fallout 3 install location and activate the "Covenant Invasion.esp" file before you play Fallout 3. This is just an update so you still need to download or have the base mod (Halout 3 Pre-Alpha A) installed for it to work. Thank you all and I hope you enjoy the update. On a side note I will be making a big announcement very soon! Some of you may be confused or even mad at first but I'm sure you will be extremely happy once you fully learn whats going on. So get ready for some news in only a few days that will give Halout 3 a whole new name!


READ THIS IF YOU CAN NOT SEE THE UNSC MARINES AND ONLY SEE A RED ERROR BOX!!! The meshes are found in the "Fix\data\Meshes\Halout_3\armo­r" folder when you download this update. Try moving the ones that start with "H3" instead to "\Bethesda Softworks\Fallout 3\Data\Meshes\cire992\armor" (create the folder if needed). Do the same with the textures that start with "marine" (should be 4 of them), move them to "\Bethesda Softworks\Fallout 3\Data\textures\cire992\armor"­. I think I might have made the wrong file path when I put the mod files in the folder for download. Thanks for you patience and I hope you enjoy the mod :).

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Halout 3 Update 2
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kingof252
kingof252 Oct 1 2011, 11:11am says:

What does this update?

+1 vote     reply to comment
pilotofwar
pilotofwar Oct 1 2011, 3:12pm replied:

Adds UNSC Marine armor to the UNSC and Dragonskin armor to the Rebels. It will also add Covenant weapons to the Covenant. Covenant weapon stats have been modified so Elites are now easier to take down. That being said they are still a tough fight!

+1 vote     reply to comment
kingof252
kingof252 Oct 1 2011, 5:13pm replied:

Alright thanks.

+2 votes     reply to comment
andyman7230
andyman7230 Oct 4 2011, 12:52pm replied:

I am having a texture issue. they are only showing up with the texture missing signal. any specific way to fix this myself or is it something you will have to work on?

0 votes     reply to comment
pilotofwar
pilotofwar Oct 5 2011, 1:52am replied:

I think I will have to look and see what textures are missing. You could fix it on your end if you download all the mods and files I've used to create the mod but I don't think that is very practical. Can anyone else confirm that the textures are not working?

+1 vote     reply to comment
andyman7230
andyman7230 Oct 5 2011, 8:05pm replied:

the only textures missing are the textures for the UNSC soldiers. they are missing their armors and helmets. I REALLLLLY want the helmets and armors. That is the one part of the mod I have been waiting for. It really ties it all together for me. I think this will be an excellent mod, and i commend you for your creativity and moddersmanship.

+1 vote     reply to comment
pilotofwar
pilotofwar Oct 20 2011, 3:10pm replied:

Check the method I say to fix it in the description and let me know if it works :).

+1 vote     reply to comment
notmyrealusername
notmyrealusername Feb 6 2013, 1:23am replied:

Same problem. Looking at it in geck and nifskope.. can't seem to find problem. maybe just too tired

+1 vote     reply to comment
Guest
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tkdrocker329
tkdrocker329 Jul 12 2014, 3:24pm replied:

The description advises moving both some of the meshes and some of the textures to \Bethesda Softworks\Fallout 3\Data\Meshes\cire992\armor . Both fixed the issues I was having.

+1 vote     reply to comment
ArkaZeen
ArkaZeen Oct 1 2011, 12:46pm says:

nice

+1 vote     reply to comment
Legend_Carisso
Legend_Carisso Oct 10 2011, 1:12pm says:

I am kind of curious. An Energy Sword doesn't shoot bullets. ._. I've yet to test this out in full, but I'm loving it! XDD If only I could find everything though....

+1 vote     reply to comment
pilotofwar
pilotofwar Oct 10 2011, 10:18pm replied:

This is not using the energy sword from the halo weapons mod, it is a melee weapon in this mod. Be warned, if you see an Elite with one stand clear because if it gets up close most likely you will die :P.

+1 vote     reply to comment
Legend_Carisso
Legend_Carisso Oct 11 2011, 5:39am says:

Ah. So... does this mean I can kill an elite and swipe his sword from him? Though I've encountered no Halo-based bits yet. Just me using FOMM to check out what weapons are available. Loving them. I did notice the Lost Helljumpers part had another Energy sword weapon, but on both entries (ID: xx00a7a8 and xx005136), whenever I try to use them, all I get is a giant triangular red /!\ box. Am I missing something? Might be because I downloaded the Pre-Alpha A.2, then the Halo 3 Update 2 packages. Everything is selected though... I may have to run the patch to be sure. Keep up the great work on possibly one of the most beautiful mods I've ever seen to date! XD

+1 vote     reply to comment
Legend_Carisso
Legend_Carisso Oct 11 2011, 5:50am says:

Alright. The 5 minute limit is retarded on modbb I think, but...

EDIT: I fixed it. Just needed to download the A.2 patch. Thank you ever soo much for your work to this! XD I can't wait to see how this mod ends up.

+1 vote     reply to comment
pilotofwar
pilotofwar Oct 11 2011, 4:58pm replied:

No problem :). And yes got now you can use all the covenants weapons but that might (most likely will) change for the single player campaign. We will be making it so your more limited to what weapons you can use so it feels more like your really fighting for survival and don't feel like your an overpowered superhuman with unlimited ammo :P.

+2 votes     reply to comment
Legend_Carisso
Legend_Carisso Oct 24 2011, 6:20pm says:

You have a problem I detected. For some reason, the UNSC Marines merely show up as a disembodied head, a backpack of some kind, and a red diamond with a white ! in the middle. ...Missing meshes.

+1 vote     reply to comment
Legend_Carisso
Legend_Carisso Oct 24 2011, 10:34pm says:

Well now don't I feel like an idiot. Might've helped had I read the instructions a bit more. XD ...I really hope it doesn't. It's already bad enough the Energy sword for example has limited strength. I'd love to see the other weapons that accompany this, like the ODST SMG and etc. XD The codes for the guns are there, just no mesh or textures. The one thing that ****** me off about the Halo series was the lack of use of such weapons. And if OP is your worry, you needn't be.

Believe me, the Plasma Rifle isn't as effective on Brutes as they are on say... Raiders for example. XD And you can forget about the Behemoths. :3

+1 vote     reply to comment
jsyourname0
jsyourname0 Oct 27 2011, 10:50pm says:

i am having a problem loading the Dragonskin outfit it says
Background Loader: Fatal: <Exception: "DragonskinBonusPack.esm" requires master "Dragonskin Tactical Outfit.esp" to be loaded before it.>
how is that isn't the esm is always loaded before esp?

+2 votes     reply to comment
jsyourname0
jsyourname0 Oct 27 2011, 11:01pm replied:

Sorry im stupid i forgot to turn zeta on.

+2 votes     reply to comment
Firestar1455
Firestar1455 Dec 22 2011, 4:41am says:

Cant wait for this to be fully up and running perfectly, if you dont mind though, im attempting a tranxfer of the armors and such to fallout nv, so reply on this comment of what you think of that, and if you want me to stop i will, but sofar i have almsot everything transfered mesh and texturewise, only the marine armor is hating it.

+1 vote     reply to comment
Dorpax
Dorpax Jul 21 2012, 3:04pm says:

okay i am having some real trouble with this mod. after several manual and FOMM attempts to install the mod properly. I still get the red /!\ error. all i know is that that means that meshes are missing. am i missing the meshes? path wrong? i dont know, can anyone help me out?

+1 vote     reply to comment
djdandanna
djdandanna Oct 28 2012, 10:32am says:

so the fix will allow me to see the marines cause i really want halout keep up the good work

+2 votes     reply to comment
djdandanna
djdandanna Oct 28 2012, 10:40am says:

theres also a big red thing on the odsts but everything is on them please help ???? !!

+2 votes     reply to comment
delta6020
delta6020 Dec 8 2012, 4:45am says:

Just curious for the Marine armor fix, when i put in the new marine files for them do i need to delete any old ones?

+2 votes     reply to comment
delta6020
delta6020 Dec 9 2012, 11:48am says:

I also dont have that cire992 on my files...i dowloaded everything there was to be downloaded.....

+1 vote     reply to comment
hakn
hakn Dec 19 2012, 7:31am says:

hey i don't have cire992, none of the UNSC armors or wepons have skins the are just white and red boxes and the F#@*!&G ELITES KEEP KILLING ME THEY ARE HARDCORE OVERPOWERED but it's a pretty dam good mod great job

+2 votes     reply to comment
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hakn
hakn Dec 19 2012, 10:07am says:

wait fixed most the UNSC i downloaded and installed in order using the nexus mod loader tool but don't forget to order the mods in order but the marines still have glitchin armor

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notmyrealusername
notmyrealusername Feb 1 2013, 5:39pm says:

Besides the marine/odst mesh issues (i made the cire992 files) problem, its a great mod. hats off to their original creators and you for organizing this

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menno-911
menno-911 Jan 6 2014, 1:04pm says:

sow happy to have marien armors now great tnx

+1 vote     reply to comment
tkdrocker329
tkdrocker329 Jul 8 2014, 6:53pm says:

I realize I'm 2 1/2 years late, but I'm still going to try: I have a texture issue. I managed to solve the mesh issue as suggested in the description, and met an entirely new problem: the UNSC Marine armor textures are inconsistent. In my first encounter with them so far, there are three Marines. The textures of each one of them flickers between the intended texture and several other textures; possibly variants, but many are odd abstract flickering textures that seem to result from some other error. I don't know if I need to remove files, add files, delete and reinstall the mod (at least this patch), reinstall the entire game then reinstall the mod, or what. Can anyone help?

+1 vote     reply to comment
tkdrocker329
tkdrocker329 Jul 12 2014, 3:18pm replied:

Never mind, after way too much screwing around, I finally reread this, and saw the suggestion to move textures to the cire992 folder as well as the meshes. Lol

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Platform
Windows
Game
Fallout 3
Developed By
pilotofwar
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MD5 Hash
f975173c6707dc01abb77d3b4b605c71
Related Mods
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Related Games
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