Leader Overhaul Mod reworks each leader to further differentiate each leader from one another, and adds 4 completely new leaders: Sesa 'Refumee's Heretic Faction, the Flood Gravemind, The Grunt Rebellion, and The United Rebel Front.

Description

Update and install notes are in the description. This version is compatible with Medstar's Mod Manager.

Preview
LeaderOverhaulMod v1.6 (Outdated)
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Chansebb
Chansebb - - 14 comments

Of course this comes out when my laptop is in the shop. 😭

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Braken
Braken - - 22 comments

Love the new additions, especially the revamped Flood.

However, there are a few issues I've encountered so far:

Pelicans and Spirits can't be healed.

Rocket Spartans are no longer available to make, as far as I can tell.

The AI is now overtuned on easy difficulty. They seem to have major resource and production speed bonuses/cheats, are hyper aggressive, and focus on almost exclusively spamming heavy/anti-vehicle infantry and uber units, which is very frustrating to deal with (The Flood are especially guilty of this).

However, some commanders seem to have almost dead AI, like the Arbiter, who doesn't really attack, and only spawns a handfull of Elite Ultras. The Grunt Rebellion also seems to have AI issues, where it spawns nothing but Deacons and Scarabs.

The Rebel's Heavy Elephant can create Rebel Shotgun infantry, but they have no upgrades.

The Grunt Rebellion's Grunt Heavy's shield upgrade only applies to the Grunt with the Fuel Rod Gun, the rest are unshielded. Also, for the Grunt Hordes, when upgraded with shields, they are unable to fully regenerate shields if they regain lost squad members through healing.

Flood AI can somehow build vehicle nests from dropped building beacons.

Infected infantry units built from a Proto Gravemind Flood Den can not earn veterancy. Also, the Infected Ranged Infantry squad from the Flood Den cannot garrison structures/cover.

Not sure if it's just a visual bug, but the final upgrade for the anti-infantry Heretic Squad appears to do nothing. Their strength indicator stays at 2. Also, for the Heretic Ghost's final upgrade, the shield bar does not appear, but otherwise it seems to work.

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ladywoodgrill Author
ladywoodgrill - - 282 comments

Rocket Spartans were replaced, since they more or less shared the same role as the laser spartans.

The AI seems to act differently for everyone, its an untamable beast

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Guest
Guest - - 690,649 comments

Icywhisker here. - the AI is actually ioncredibly hard to win against. I've been playing your mod since 1.5 and there is a very drastic change in difficulty. in 1.5 I was used to taking my time and it felt more like natural halo wars. with 1.6, I have to be agressive in almost every way to win on any difficulty.

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Guest
Guest - - 690,649 comments

Good evening,

I have long dreamt of this day.
Thank you!

Best regards,
:)

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Guest
Guest - - 690,649 comments

The latest version does not work for me for some reason.

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ladywoodgrill Author
ladywoodgrill - - 282 comments

Did you install manually or with the mod manager?

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Guest
Guest - - 690,649 comments

I tried both methods

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ladywoodgrill Author
ladywoodgrill - - 282 comments

Were you able to get the mod manager to work at all?

I recommend joining the hw modding discord linked in the mod's description, it'll be easier to help you there

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Guest
Guest - - 690,649 comments

There is an issue where I am unable to access the other Spartan types while playing as Captain Cutter. The area where I am supposed to train the Spartans just forces me to make 3 SMG types.

Edit: I am unable to go to the 2nd pages for barracks and vehicle depot. I am forced to build one type of unit instead.

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ladywoodgrill Author
ladywoodgrill - - 282 comments

I'll be releasing a bug fix patch in the near future, which should have a fix for the issue with second pages.

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Guest
Guest - - 690,649 comments

I have a problem when using Cutter (haven't tried other leaders with version 1.6):
Whenever I build falcons, the game crashes just before the first one spawns. Not sure if the game is having some issue loading its 3d model or what.
I've tried installing the mod both manually and using the mod manager and this happens in both cases.
Also, the secondary menu where you can buy Spartans is not available anymore.

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ladywoodgrill Author
ladywoodgrill - - 282 comments

How well does your PC run the game/this mod normally? In testing, Falcons caused a hit to performance for those with slower PCs, but only when there was a good amount on screen.

I'll be releasing a bug fix patch in the near future, which should have a fix for the issue with second pages.

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arcsoldier2
arcsoldier2 - - 1 comments

No problem at all in terms of performance with the vanilla game or the previous version of the mod with the highest settings, let alone games with better graphics like RE2, or simulators like UEBS. Also, the game crashed just before the game loaded the very first falcon like I said, not with several.
My guess is that the game fails to load the 3D model or some related asset.

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Journeyman_Commando
Journeyman_Commando - - 39 comments

I'm having the exact same problem, the game crashes just before the first falcon is built. I've only tried it on Cutter but after the first crash I started a new match and rush-built the air building to test the theory with the same crashing result. I haven't had any performance issues with the main game or any other mods I've tried for Halo Wars, I also have a Nvidia 1080 and can run TW:WarhammerII with graphics mods at max settings with good fps even with a crazy amount of units so I don't think my PC is the issue.

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Wicker-G041
Wicker-G041 - - 599 comments

Yeet, my wish has been granted! Besides the already mentioned issues and bugs, great update!

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Vilecaninne80
Vilecaninne80 - - 4 comments

where in the files can I altar the heal rate of the protector sentinels, as well as change their population from "1" to "0"? other than that, great mod! Though the Flood, for me, can get stuck on their bases and don't send their forces to fight anything else, and if they do, it would be a small force of infection forms or scouts.

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ladywoodgrill Author
ladywoodgrill - - 282 comments

If you downloaded this file before it was reuploaded, redownload it. The reuploaded version fixes the issue that caused many players to have issues with second pages being inaccessible

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Halo_Mod_is_Best
Halo_Mod_is_Best - - 40 comments

Hi I know this a bit odd

but the heretic and gravemind do not respond to color changes in the overide, they stay UNSC green even when i change to yellow etc but if i choose stock leaders like chieftain, prophet and arbiter they change to the assigned color i.e yellow, can you help? thanks again

jacob.

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Halo_Mod_is_Best
Halo_Mod_is_Best - - 40 comments

hi

the pelican does not respond to all units or local units and must be manually selected, and when ordering a warthog to exit pelican it gets stuck in mid air until told to move

also deathmatch is messed up with gravemind and heretic,

gravemind: starts with 150000 as you should but still has to upgrade units

heretics: start with only 800 and need to upgrade everything

as for the abomination it is really useless, it cannot deal with multiable units attacking at once and only got 2 attacks off before dying.

i know its not going to be perfect on release but just somethings i noticed, thanks again.

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Guest
Guest - - 690,649 comments

Hello there, been playing your mod since Version 1.1 and I'm loving it still. For Version 1.6, the issues I'm facing as of now is when playing the new Heretic leader Sesa 'Refumee. The following is what I've discovered so far:
-The game crashes after playing about 3-5 minutes 1v1 or when it comes down to 1v2 or 1v3 with the Heretic leader in Skirmishes
-As the Heretic leader, when attempting to highlight all units on screen by dragging the mouse over them, nothing appears. The units get selected though.

I'll continue to inform you of bugs as I continue playing.

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Guest
Guest - - 690,649 comments

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SirChewy
SirChewy - - 23 comments

I firmly believe this is the greatest Halo Wars mod of all time. All the new and revamped leaders are super fun, and the custom models are super nice to look at. Also I love the way the flood AI works, even if they mostly just spam anti-vehicle infantry.
My friends and I often turn on a bunch of Legendary Flood AI and just try to survive. We also play Gruntpocalypse with Legendary Grunt Rebellion AI

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BaitMaster
BaitMaster - - 4 comments

I noticed that after the last update while playing as the Arbiter, if he dies I cannot retrain him.

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Nox116
Nox116 - - 20 comments

Hello TheRealSlimLady

A real great update again.

A love the new additions too the mod.

Only suggestion/bugs i have notices so far, is ai issues, some pics are also missing in the menu. (I will notify you again, when i see more stuff)
But i already saw in the comments you are aware of this :-).
Good luck, and i will look forward too the next update.

Kind regards
Nox

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Donny-Quixotic
Donny-Quixotic - - 7 comments

I am utterly impressed with this latest update and happy to see the Flood AI functional. It's extremely satisfying not only to get to play against them, but to see the dynamic Flood overgrowth as the AI places down beacons and new buildings all around its conquered territory.

The only issue I have noticed so far, which seems to be somewhat of an oversight rather than a bug, is that Sesa 'Refumee's Holodrones will always default to the global rally point when they spawn, causing them to run away unless I order them to stay. Not game-breaking by any means but a tad inconvenient. I hope it will be an easy fix, if you get to it.

Otherwise looking forward to playing this version for quite some time, until your next update. Cheers!

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ladywoodgrill Author
ladywoodgrill - - 282 comments

That's a product of the holodrones being a trained unit, so I'm not sure if that's something I can fix without reworking the way holodrones are produced

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chitmoeag
chitmoeag - - 77 comments

how to do zoom in out

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ladywoodgrill Author
ladywoodgrill - - 282 comments

hold ALT then scroll

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Guest
Guest - - 690,649 comments

Does this work in multiplayer?

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ladywoodgrill Author
ladywoodgrill - - 282 comments

Yes, but only if all players have the exact same version of the mod

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Guest
Guest - - 690,649 comments

Do you plan to make a self installer for this version? I am having issues installing it manually

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ladywoodgrill Author
ladywoodgrill - - 282 comments

I do not have plans to do that (I don't know how actually, someone else made the previous installers). You should try to use the mod manager, it makes it much easier once you get it working

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Guest
Guest - - 690,649 comments

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