SOI's Singleplayer adventure is a complete overhaul of the original campaign, with several new assets, many cut items reintroduced and unique features. And, most of all, it doesn't require OpenSauce. This Version 3 update solves several issues from the previous version and also adds some quality of life improvements. It is available as a Custom Edition and as a MCC version. MCC version supports also custom subtitles. Full changelog can be found in the Readme.txt file
SOI's Singleplayer adventure is a complete overhaul of the original campaign, with several new assets, many cut items reintroduced and unique features. And, most of all, it doesn't require OpenSauce.
This Version 3 update solves several issues from the previous version and also adds some quality of life improvements. With the latest patch, the mod is fully compatible with MCC, even in coop! HUD is still broken and Keyes has some funky lightmaps, but overall the mod works as expected! A fully targeted MCC build in the future is not excluded, though.
FULL CHANGELOG
Global:
-All bitmaps have been recompiled as 32-bit, so they don't have artifacts anymore
-HUD now supports wide resolutions
-Zoom masks are higher resolution and are not stretched anymore
-Sounds and music that are not included in the MCC or are not custom have been replaced to fit the new EULA
-HUD now shows when you have an equipment in your backpack
-Slightly buffed Assault Rifle
-Slighlty decreased grenades explosion radius
-Slighlty increased ARGL explosion radius
-Synced AR reload sound and animations
-ARGL now has a pair of colored lights that indicate when you have grenades or not
-Increased Needler error for grunt AIs
-Improvements for Shotgun, Spiker, Sentinel Beams and Battle Rifle animations
-Extended areas have received huge improvements: they are properly connected to the original sections, they have full quality lightmaps, they are easier to navigate and their cutscenes are more polished
-Blood doesn't glow in darkness anymore (Except Grunt and Elite blood, for stylistic reasons)
-Nerfed Brutes vitality
-Added more ARGL ammo across all the maps
-Increased reserve ammo and reduced spread for the SMG
-Hornet is less sluggish, its engine lights change if you go up or down, rockets cooldown decreased. rockets speed increased
-Disabled Spectre passenger seats for players
-Increased ammo pickups in all maps
a10:
-Improvements for Grunt and Jackal ranger shaders
-Elite rangers have better hit boxes and less shields
-Jackal ranger cutlass melee damage has been nerfed
-Implemented equipments tutorial
-Added more cover and ammo in the extended area
-More checkpoints in the extended area
-Increased distance between the camera and the mod title during the final cutscene, no more black background
-Better audio quality for the "Find us an exit" line
a30:
-Added extra lines and navpoints to help the player navigate the new areas
-Blind wolves are more common across the level
-Bubble Shield is available in the rockslide section
-Bubble Shield now uses the Energy Cutlass animations (no more Jedi tricks)
-Elephant now has a squad of marines that will help you in the AA Cannon section
-Slightly edited Elephant geometry to accomodate marines
-Elephant is now optional, you can opt to continue the mission on foot and leave the Elephant behind as backup fire
-If you choose to drive the Elephant, Johnson will use the Missile Pod turret
-Added an extra LMG on the Elephant if you're playing in coop (MCC only)
-AA Cannon sound now fades out instead of suddenly stopping
-Improved final AA Cannon cutscene
-Changed the "We're on our way" line with "We're on it, Sergeant"
-Johnson now uses the LMG instead of the Shotgun
a50:
-Removed Gravity Lifts from the Drinol prison, Gravity Lift is now available in the Hangar bay room, allowing more vertical combat
-The Drinol prison room door won't open until you kill it
-Drinol cutscene animations are less awkward
-Drinol has been heavily nerfed: its melee attacks don't instakill anymore, but they instead push you away, and it also flinches and leaps, making it easier to avoid. The bossfight room has also a lot of ammo and items you can use against it
-Execution bipeds have been moved so that you can see them right after entering the control room
b30:
-Replaced Bubble Shield with Power Drain
-Locust music doesn't go on forever if you skip the Locust encounter
-Locust radio line now has radio effects
-Increased the initial ammo count of the player startup weapons
b40:
-Removed Power Drain
-Ziggurat encounters spawn right after you unlock the blastdoor controls
-Placed an extra healthpack near the Hornet
-Added bumped glass from Refined
c10:
-Revamped the outdoor fog
-Improved fungal textures
-Fixed some misaligned/floating sceneries
-More foliage
-Replaced Dead Space spooky ambience with spooky ambience from various Halo games
-Restored Foehammer's "Good Luck, Sir"
c20:
-Juggernaut now uses H2 animations. It's also invincible now, but its melee attacks don't oneshot you anymore
-Juggernaut doesn't get on the elevator anymore
-Revamped Flamethrower particles
-Added Bubble Shield
-Solved an issue that made GS's tendril lightning always visible
-Improved Juggernaut cutscene
c40:
-Replaced Warthog with Spectre
-Removed Energy Cutlass
-Added Brutes
-Added Firebomb Grenades across the map
-Added Hornet as optional vehicle in case you don't want to use the Banshee
-Added bumped glass from Refined
-Gravity Rifle uses the Heir of Old Lords animations
d20:
-Removed Beam Rifle Flood
d40:
-New area has been repurposed into a more interesting Doom-like encounter before the Flood Infector
-Revamped Flood Infector walking animations
-Zuka Zamamee's Shade in the elevator isn't invincible anymore
-Chief no longer runs holding an invisible AR during the longsword cutscene
-Replaced the Legendary easter egg with... something else
CREDITS AND SPECIAL THANKS:
Advancebo, ShadowSlayer, Zteam, MMAMONSTERRR-D92209, Spartan-094: H3 models
Adjutant team: Adjutant tool
SorrySoldOut: Retexture inspiration
CMT, Teh Lag, Ifafudafi, Zteam: several tags
Hotcrusher1234: knife
DMT-HDoan: H2 tags
Kommandant: H3 marines
Rododo: particles, sceneries and actor_variants
Altis: grass, particles and Falcon
Bourrin: H3 Hunter and FP arms
Chocolate Thunda: HUD elements
Jesse: H3 HUD
Lumoria team: Drone animations
Mortis: updated bitmaps
Refined team: fixed bumped glass
Extinction team: Covenant AA Cannon
Matthewdratt: ripped dialogues
Kirby_422: Juggernaut model and animations
Koo294: Blind Wolf
Altheros: contrails
Goldkilla: Flood stuff
The Doctor: Anniversary textures
masterchief117: Anniversary sounds
benjimod: plant sceneries
GAIGHER: sceneries
Peep210: Elephant tags
Fubih: Super Shotgun animations
xKRONNiKx: Albatros tags
ofthehill: palm tree tags
Some guy from Halo General: H2 tag packs
EJ Burke, Arteen, and PopeAK47: BSPs
Echo77: suggestions and ideas for weapons and vehicles
Nex: shaders and bug fixing
Masterz1337: scripting help
And big thanks to Xtralaos, Dumb AI, Master Noob, xnx, greg079, Bobblehob,
Rangerdanger, R93_Sniper, Spiral, Zobieking, Delicon20, 50predator50,
MEGASEAN, clonecam117, WWLinkMasterX, TK421, SPV3 testers and everyone
else who helped me making this project a reality
-With love, SOI
looks cool I'll try it out
wish this had its own main menu UI.map