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Basically what this is, is a total conversion of Halo to Killing Floor. Everything here and intended to be will act and look exactly like they do in Halo. This is a somewhat big project but won't be too much of a hassle once I get the proper team members
The most basic reason is thanks to the way UE2 does lighting on Static Meshes and sadly using the UV2Texture method is impossible due to The lightmap...
reason this project has slowed down
A public alpha will be ready soon-ish for everyone to try out, more details are inside.
alpha on the way
Moving engines from UE2 to UE3 with the release of the UE2 code
engine move
I've made some major code updates since I last updated this mod, here are a few of them
major code updates
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