In a world where HD and UHD packs for a 1998 game no longer make the cut, sprouts a small seed of hope. Half-Life: R will replace all viewmodels with updated versions, based (conceptually) on the default SD- and HD-content, including sounds and animations on a new arm rig. Because I can. It'll be hella rad.

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JayBirdSupreme
JayBirdSupreme - - 48 comments

Will the laser have a "trail" effect from the recoil? Sort of like the assassins' goggles in Black Mesa: I.imgur.com

I think it could work if it was subtle enough to not look too flashy and distracting.

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Hardflex Author
Hardflex - - 110 comments

Nope, can't be done without additional coding.

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RedSlug
RedSlug - - 580 comments

Like the beam is actually glowing/visible in darker areas. Judging from the image, it's currently part of the model and not sprite-based, right?
Imgur.com

Apart from that, it's quite a nice model, I like the chrome-overlay.

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Hardflex Author
Hardflex - - 110 comments

Yeah there's a way that can be done on models. Cry of Fear has it on the flashlight and night sights, but it needed some additional coding for the engine to enable that feature based on file names. Don't think it's possible in vanilla HL.

But please correct me if I'm wrong on that.

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[_-=MTB=-_]
[_-=MTB=-_] - - 948 comments

Well, maybe work with xash3d.

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CyborgParrot
CyborgParrot - - 1,733 comments

Amazing.

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Jonex.
Jonex. - - 568 comments

My thumbs are all the way up.

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monster_urby
monster_urby - - 3,023 comments

That is a lovely model.

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HarryNGross
HarryNGross - - 16 comments

Add idle animations pls

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That1Guy:D
That1Guy:D - - 75 comments

Wait a minute.... wheres mount #2 D:

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Hardflex Author
Hardflex - - 110 comments

It's right there brah.

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That1Guy:D
That1Guy:D - - 75 comments

Woops, sorreh, my brains fried :c

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[DX11 60 FPS 4K HD MAX DETAILS] More stuff to follow somewhat soon-ish. I think.