In a world where HD and UHD packs for a 1998 game no longer make the cut, sprouts a small seed of hope. Half-Life: R will replace all viewmodels with updated versions, based (conceptually) on the default SD- and HD-content, including sounds and animations on a new arm rig. Because I can. It'll be hella rad.
[DX11 60 FPS 4K HD MAX DETAILS] More stuff to follow somewhat soon-ish. I think.
Will the laser have a "trail" effect from the recoil? Sort of like the assassins' goggles in Black Mesa: I.imgur.com
I think it could work if it was subtle enough to not look too flashy and distracting.
Nope, can't be done without additional coding.
Like the beam is actually glowing/visible in darker areas. Judging from the image, it's currently part of the model and not sprite-based, right?
Imgur.com
Apart from that, it's quite a nice model, I like the chrome-overlay.
Yeah there's a way that can be done on models. Cry of Fear has it on the flashlight and night sights, but it needed some additional coding for the engine to enable that feature based on file names. Don't think it's possible in vanilla HL.
But please correct me if I'm wrong on that.
Well, maybe work with xash3d.
Amazing.
My thumbs are all the way up.
That is a lovely model.
Add idle animations pls
Wait a minute.... wheres mount #2 D:
It's right there brah.
Woops, sorreh, my brains fried :c