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Half-Life: Nightwatch is a large scale single player episode based on the events of Half-Life. As the player, you will assume the role of Sergeant William Archer, a member of Black Mesa's high-level Military Security force. With an entirely new arsenal of weapons and 30+ enemies and allies both old and new, fight for the defense of Black Mesa... and of all Earth. For the most up-to-date information and updates, check our primary website at hl-nightwatch.net. Please avoid e-mailing us at the info address listed above; legitimate mail has been flooded out by spam and the mailbox is no longer actively checked. Visit the site for updated contact details.

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Again, straight from == Well, after an extensive evaluation process, we've made our final decision on who will be filling the open spots on our level design team. Although there was a very large spectrum of extremely talented applicants, the number of positions was limited, and three applications stood

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Again, straight from www.hl-nightwatch.net:

==

Well, after an extensive evaluation process, we've made our final decision on who will be filling the open spots on our level design team. Although there was a very large spectrum of extremely talented applicants, the number of positions was limited, and three applications stood out in the relevance, balance, and quality of their portfolios. Consequently, we'd like to welcome Magnar "Insta" Jenssen, Pär "Drunken_Monkey" Fredriksson, and Tor Olav "DudeTor" Sorasdekkan to the Nightwatch team. Their addition should increase overall team productivity even further, as well as adding a uniquely Scandinavian perspective to team discussions.

As mentioned earlier, we've also recently added several more new team members -- these are 2D artist Eddy "Cobra" Loughton, character skinner Matt "Seth" Stock, and animator Alex "strykerwolf" Wright. All three have already started producing some very high-quality stuff, some of which may be released in the next media update. All in all, some very significant changes which definitely seem to be for the better.

We'd like to remind everyone that we're still looking for several more staff members, including a character skinning position, an animator, a texture artist, and several voice actors. If you're interested and think you have what it takes, you should definitely consider applying.

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