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Half-Life: Nightwatch is a large scale single player episode based on the events of Half-Life. As the player, you will assume the role of Sergeant William Archer, a member of Black Mesa's high-level Military Security force. With an entirely new arsenal of weapons and 30+ enemies and allies both old and new, fight for the defense of Black Mesa... and of all Earth. For the most up-to-date information and updates, check our primary website at hl-nightwatch.net. Please avoid e-mailing us at the info address listed above; legitimate mail has been flooded out by spam and the mailbox is no longer actively checked. Visit the site for updated contact details.
Again, straight from == Well, after an extensive evaluation process, we've made our final decision on who will be filling the open spots on our level design team. Although there was a very large spectrum of extremely talented applicants, the number of positions was limited, and three applications stood
Well, after an extensive evaluation process, we've made our final decision on who will be filling the open spots on our level design team. Although there was a very large spectrum of extremely talented applicants, the number of positions was limited, and three applications stood out in the relevance, balance, and quality of their portfolios. Consequently, we'd like to welcome Magnar "Insta" Jenssen, Pär "Drunken_Monkey" Fredriksson, and Tor Olav "DudeTor" Sorasdekkan to the Nightwatch team. Their addition should increase overall team productivity even further, as well as adding a uniquely Scandinavian perspective to team discussions.
As mentioned earlier, we've also recently added several more new team members -- these are 2D artist Eddy "Cobra" Loughton, character skinner Matt "Seth" Stock, and animator Alex "strykerwolf" Wright. All three have already started producing some very high-quality stuff, some of which may be released in the next media update. All in all, some very significant changes which definitely seem to be for the better.
We'd like to remind everyone that we're still looking for several more staff members, including a character skinning position, an animator, a texture artist, and several voice actors. If you're interested and think you have what it takes, you should definitely consider applying.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Half-Life: Nightwatch. We love games like Half-Life that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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