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The mod sets you into the boots of sergeant Kurt Jackson, a member of the British Special Air Service (SAS). You and your fellow soldiers such as Kyle Garrick and Captain Price are sent into various locations in Europe to fight against a strong and massive terrorist organization.
The first episode of HLMW featuring 6 action packed missions, lots of guns and a multiplayer mode!
Dude, you seriously need to utilize a two folder setup when making mods; a 'build' folder where you create your maps, models, etc. and actually build your mod and a second 'clean' mod folder that you move your finished maps into and contains *only the absolute bare minimum files required* to run your mod. Then, when you're ready to ship, zip up the clean folder.
I'm pointing this out because half of your mod consists of unnecessary files. In the maps folder alone, there are 90 megs of map source material just wasting space. Please do this for Episode 2. :)
Aside from that, nice job. Could use a few more health kits spread out. Been awhile since I got my *** kicked that bad, haha.
thanks for the feedback mate :D
Really impressed by the mod and had fun playing it. I managed to find 1 gameplay problems and one visual, the gameplay one is that in the final mission i had framerate problems in the second half of the mission. The second one is that in Mission 4 The Escape 2 walls have no texture (null one to be exact). Anyway cool mod
Thanks man!
I'm a little confused. Is this a final release or a pre-alpha? All I can say so far is that this needs a lot of work. Some maps appear to be unfinished or missing story elements?
- Why is there a tank in the street at the start?
- Why is there a dead cop and two others just standing around in the street doing nothing?
The real issue for me is that the AI seemed incredibly stupid when I finally got into combat, with none of the enemies pursuing me and my squad mates failing to follow me. I opened the map source files that you included in JACK and as I suspected, there are ZERO info_nodes in the maps. The AI kinda needs those for pathing and effectively engaging the player.
I'll play through what is included in the pack to the end, but so far this feels REALLY unfinished...
You should decode the 44.1 khz audio to 22.050 hz because if you use 44.1 khz in hl, they sound very low quality.
or use 11025hz for the ultimate oldschool hl sound
Some of the sounds like HEV and weapon sounds uses 22.050 hz sample rate.
how do i install and run this mod in my computer?
i didnt quite get it, ik the first mission is crew expendele just like in cod4 but the other missions, i never get them i never remember them being/or looking as the same when i played cod4
the mod is not COMPLETELY based off cod4. It's simply heavily inspired by it. However the mod did originally have more cod4 stuff in it such as blackout.
Amazing !
thanks!
Is still have a bug?