Filling in the gaps of the original and much more. Extend, expand, improve.
Half-Life: Extended Development Kit, feel free to use it or any part of it for whatever you want, don't forget to credit us!
Make your own mod with alot of features easily based on this SDK. Equipped with modern features and tools to improve gameplay and development wise.
Features:
And more!
- Minor bugfixes and stability improvements
- Prefab map included
- Updated some models and anims
- Fixed issues with shotgun reload
- Fixed Otis animations oddities
- Workers, construction workers and janitors are now voiced
- Added monster_scientist_female, voiced as well
- You can drag func_pushables sideways now
- Precached charger gibs
- Added rain_settings and rain_modify map entities that allow you to have rain or snow on your map
- Added visual low health warning in the form of transparent red borders around the screen
- Guards now may have MP5s and shotguns
- Gave dynamic footstep sounds to practically all human NPCs
- Fixed a few TraceAttack() issues with HEV Barney
- Added damage blood streams
- Lowered panthereye's health
- Fixed issues with gib bounce sounds (chocolate/generic doesn't sound like flesh anymore)
- Scientists and workers have some new animations
- Unloaded and optimised server precache
- Fixed some weapons' behaviour oddities... again, there were some more yea
- Fixed hassassins' reaction time, crossbow bolts angles, jumping behaviour
- Added flashes of dynamic light when shooting certain weapons (some have unique flashes, like gauss)
- "Taught" Barney to reload his gun
- When hgrunts drop a grenade at their feet, added some velocity to the grenade for more dramatic effect
- Improved sniper weapons scope to be more realistic
- Made scientists less hesitant to follow you under some conditions
- Added some new spawnflags and keyvalues to monster_generic, improving it's functionality and flexibility
- NPC's faction doesn't affect it's gibs anymore
- Revised first-person body code (requires console cvars cl_showplayer 1
and developer 0 to show the body)
- Implemented error.mdl a-la Source to prevent Missing Model/Sprite crashes
- Added splashes when shooting water
- Added env_sky, 3D skybox map entity from Spirit of Half-Life that allows UT/HL2 like skybox projections
- Fixed barnacles attempting to eat gargantuas and aquatic creatures
- Fixed panthereye's jump animation by adding back the anim event that somehow went missing 0_o
- Precached some unprecached things ;)
- Added bullet impact effects
- Made gibs more bloody and dramatic
Yessss.
Good work.
how can i set it up im kinda new to this thing and i need help to set it up
Same IDK What To Do With SDKs
thanks for SDK it's cool that you share your creation with everyone so that later everyone can make their mod better!
Nice
Can you make a version with the berretta and the m16?
There's a limit on guns that can be added to the game.
Oh and if only one person asks, we're probaaably not doing it
what is that limit? may i ask
30
ok its fine.
fantastic
Can't wait to play this now.
because my PC is broken and left me only 1993 PC that can't even run vanilla Half-Life on 60 FPS
How to use it?
Impressive, can't wait to see this working in real gameplay!
good
How would i play the normal hl campaign with the hle sdk stuff?
Just wait for Half-Life: Extended release, SDK is more like a toolset to create something, it's not a full-fledged mod, since you also need maps with new features (like weapons, monsters & NPCs) implemented into them. Though you can start map c0a0 with console and see what you got.
Great work with this, love the amount of variety you guys have put in. Just wondering if you're planning on incorporating any of SOHL features into this?
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wow it looks great, but how do you install or run this mod?
this isnt a mod, these are tools.
Technically you can install it by putting the HLEX-base Folder In The half life folder like with other mods, or use the sdk to create the mod
Yass 1.1
When will be 100% full version?
I am new these models are perfect with more variants
two questions
open opposing force extented and the other expansions
question 2
you could add opposing force with those heads and weapons
with the animations of opposing force and your mod
and you could add to the
spforces azure sheep npcs
and you don't know what spforce are, they are like black ops but they are hgrunts
could you add them from azure sheep mod from half li
Can someone please tell me how to install this mod? I don't know very much about installing mods.
what if i want to port the legs into other mod, how do i do that?
i have a question that could sound funny and stupid, this can run on mobile with xash?
Pizza?
looks very good I found no bugs there's a lot of variety characters and enemies.
looks pretty good so far
If you put the hlex-base folder in you half life folder, restart steam, and search up in library "Template Mod", you can play. Its really bad though.
bernus
why am i gone from the discord server, i didnt leave
Prob banned
idk but i can't rejoin
just a question, does hl:e make xen better?
the game crashes when you do a new game or load a map