You take the role of Nick Farrel, a technical engineer in Delta Base - the complex that competes with Black Mesa in various research fields including exploration of the borderworld Xen and weapon development. Due to accidental entanglement of two different experiments conducted at the same time the infamous resonance cascade affects the Delta Base as well, bringing the hostile alien lifeforms which infest the facility very soon.

Report RSS Progress #3 – Armory Update

Hi guys! I'd like to show you some new weapon features!

Posted by on

So, there are changes:

  • Now you can SMASH enemy's head with a juicy sound by using a powerful weapon! (SPOILER: barnacle can be punished too)
  • Fountains of blood added (as an indicator of headshot)
  • Fixed: Annoying bug which associated with draw-holster animations, when you cannot change to previous weapon by fast clicking Q. Thanks to FreeSlave
  • New secondary attack for Glock: 3 rounds burst-fire
  • New secondary attack for .44 Desert Eagle: high-speed fire for close combat
  • New secondary attack for SMG: removable silencer ( -25% rate of fire, +50% accuracy). The silencer will be found separately and a bit later than the SMG.
  • Updated models for: SMG, M4A1 Carbine, Colt Python, Shotgun
  • Two types of reload (empty / not empty) for: SMG, M4A1 Carbine, Shotgun
  • New Energy Weapon added. Railgun like, based on the Tau Cannon code. It uses the energy of purple Xen crystals... WIP, anyway. Thanks to FreeSlave
  • Pipe Wrench returned! With new model!

Also, my Discord

smg


m4


pwrench


Post comment Comments
Mr.Maris
Mr.Maris - - 308 comments

What you did with the weapon makes me delight, I liked the way the pieces of meat and blood from the aliens scatter (Brutal Half-Life: Minimalism Mod) and the addition of new weapons.

I love how you update your mod keep it up 👍.

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PsyWarVeteran
PsyWarVeteran - - 1,863 comments

Nice, I always liked the flowing blood better.

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StevenKal
StevenKal - - 72 comments

Very good & juicy!
I hope you also fixed some "GetNextBestWeapon" calls on empty weapons (no more ammunitions), from that I recall there were bugs with that, where this did not switched to best weapon or something like (I did not tested again recently to confirm it, I just remember this).

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XF-Alien Author
XF-Alien - - 270 comments

It doesn't switch to best weapon in single player mode. Even in HL, not only in my mod. Btw, it's not a bug. If I understood rightly.

Reply Good karma+2 votes
meload
meload - - 57 comments

Finally, the wrench! I love wrench. Smashes them all. XD

By the way, good to know that the thing that prevent fast-switching weapon is bug and was solved, good work!

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Guest
Guest - - 690,931 comments

This looks very cool! Im definetely excited for the release. However, I do hope you can disable the increased gore. I do like it, but it just seems so cruel to shoot out the eyes of the houndeyes.

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Quadro283
Quadro283 - - 562 comments

Very nice!

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Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments

Now that's some damn nice additions to the weapon system, i like it! Having an improved gore without having to play Brutal Half-Life is a welcome addition, though i suspect some players may want an option to turn it off. Empty/full reloads sound great too, not many mods bother with implementing it

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neophus
neophus - - 577 comments

Very nice work ! you are polishing your MOD and t's very good !

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