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Cold Shift is a mod which takes you back to Black Mesa during the resonance cascade in the style of Opposing Force and Blue Shift. Cold Shift has 9 chapters, 6 taking place in Black Mesa and the other three taking place in an abandoned arctic base which you are teleported to before leaving Black Mesa. You play as Andrew Smith, a 24 year old scientist who worked in Sector H Research and Development before the incident.

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Well it ain't bad.. But I strongly suggest to play some other mods or the originals even. See how they texture their rooms which are huge. Huge in this case for the yellow worker drone.

Seeing walls that are huge but having the same texture x3 in a repetitive fashion makes this an amateur mod and most people sad. In a sense right now it's like showing a 1st map release. You don't want to release an unpolished first map ever.

Don't get discouraged by my strict criticism here but rather inspired to improve these rooms. :)

Some textures fit just nicely together with one another in groups. So I suggest to carve the walls of your huge rooms into 2 possibly 3 segments even and use different texture combos to get rid of that repetitive x1 texture choice look they currently have.

Also make sure to carve segments out near doors and gates and apply special textures near those door ways to build certain frames for the doors/gates. It'll look x10 better and improve the experience for the players a great deal if everything looks polished up as much as it is possible for this lovely yet outdated hl1 gold source engine. :)

Last note: Make sure to do your mapping on the smallest possible grid size.. You can change that by pressing the buttons next to the 3D button in the top menu (below file). Increase / decrease grid size.

Many newcomers never knew about that. myself included in my very first level mapped in the maximum grid size and when I started spawning npcs in I realized that they had the actual size of tiny ants. Always when mapping place yourself a Barney in the map to get a somewhat solid and decent perspective on how large you want your rooms to be.

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Description

I couldn't record in game because the Windows Game Bar but I could record Hammer so here's the two storage areas I have shown off a couple of times. I couldn't include a walkway because there was no space so the realism is (very) lacking.

If you have any tips on improving this area, I'd honestly love to hear them. I hope this area seems OK to you regardless.