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We are trying to make the whole game as realistic as possible. Most of the locations should be stable, but some of them might have a few twist. As for pre-entered events, well, let's just say you might have a few surprises. As in any game including HL2 there will be pre-scripted events that have to occur in order for the game to progress. Now there might be more than one solution for a certain event to happen, but non the less the event will take place. Also, most of the locations will be unknown or new ones, offering diversity for game-play and opening the player's horizons in Star Trek. I hope. Most of the weapons will be somehow Star Trek oriented, with a few twists as most everything else in this mod. Some weapons should look like those seen in EF, but we'll try to put in a bit of originality in our stuff. Also, there will surely be traps, and melee weapons will be part of the game, naturally (how else would you fight advanced shield Borg Specialists, eh? Dang I'm...

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It has come down to this...We do not have enough help to do this mod. This might be my last time asking for help before the whole project is scraped. We have put quite a bit of effort into this mod already. We have a few chapters already scripted already. If you are interested in helping out with

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It has come down to this...We do not have enough help to do this mod. This might be my last time asking for help before the whole project is scraped. We have put quite a bit of effort into this mod already. We have a few chapters already scripted already.

If you are interested in helping out with any aspect of the mod please e-mail me at mjcs@hlgaming.com. I am in a great need of the following:

  • Mappers
    • A mapper would be responsible for looking at concept art or just reading about a place and then taking those ideas and making it into a workable environment

  • Programmers
    • Programmers are responsible for the coding aspect of the mod. You would be responsible for creating how weapons function in game as well as other aspects of the game.

  • Texture Artist
    • As a texture artist you will be working closely with our concept artists and myself in finding the right feel for any given item

  • Concept Artist
    • The concept artists will be working closely with me and other members of the team to accurately depict what is happening in the mod.

Well for some good news I have been holding off on these two images for a rainy day...

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