Knight Rider made a huge impact when it blasted onto television in 1982 and ran for four seasons until 1985. It is one of the most famous shows from the 80's and is still popular with audiences today. Now, Knight Rider is coming back with a new movie, a new series and now, a mod for one of todays biggest games, Grand Theft Auto: San Andreas.

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News of our return and forthcoming features in the next version of GTA: Knight Rider

Posted by Mike_Ward on Jan 20th, 2010

It's good to be back, after a few weeks work we are pleased to launch the refreshed GTA: Knight Rider site (formerly Knight Industries Modding).  Full information on the refresed site can be found here: Gtaknightrider.co.uk

Is the mod back for good this time?
In a word, yes, it is back for good. Myself and Mini-Me have persmission from kitt to continue his mod, with the newly upgraded site and forum, we can honestly say that we won't be going anywhere.

When can we expect a new release?
With the launch of the refreshed site we are also launching a revised installer for version 0.2b (designated as 0.2b Release 2, available from the downloads page), this is packaged in a way that removes the need for SAMI (San Andreas Mod Installer), as well as being SA V2 friendly. The only requirement of the installer is that you must have a Microsoft .net version 1.1 or higher installed prior to running the 0.2b R2 setup file.

We are currently working on version 0.2c (features in the list below), however we don't have any timescales on when 0.2c will be released. On the plus side, in-between main releases we will also be offering source code releases, which will contain all of the currently coded features for the next version of the mod. This was an approach we adopted with BTTF HV SA and was well recieved by users.

What are the planned features for version 0.2c?
Version 0.2c will focus on additions to the cars from the original Knight Rider series, one of the biggest additions will be animations, and we are currently working towards producing animations for the following functions:
- Super Pursuit Mode
- Emergency Braking System
- Convertible Top
- T-Top
- Semi ramp
Other planned features include:
- Ski-Mode
- Correct voice for Season 1 KARR and Season 3 KARR

Please note, although we are focussing on the original Knight Rider cars, dependant on how much time we have we will also consider requests for additional features on the Knight Industries Three Thousand

If anyone has any features they would like to request, please post them in the ideas and feature requests section of our forum. (When posting a feature or request please note that the request must be posted in a New topic, this will allow the team to find requests quickly without the need to search through a topic which is X pages long.)

Thanks,
The GTA Knight Rider Team

Post comment Comments
Neico
Neico Jan 24 2010, 9:34pm says:

yay, i wonder if those source code releases will also contain the sources for the models and maybe some sort of license to re-distribute them for like on other engines

+1 vote     reply to comment
Mike_Ward
Mike_Ward Jan 29 2010, 2:48pm replied:

The models are not ours, they were made by a fellow moddb member Tobie1. We are using them in our mod with his permission.

+3 votes     reply to comment
KnightRider1995
KnightRider1995 Feb 7 2010, 7:11am replied:

Will KI3T have animations too?

+1 vote     reply to comment
knight22222
knight22222 Feb 18 2010, 3:48pm says:

i hope there will be some mission from the knight rider series in the new one and i hope the first one will be the first pilot episode of knight rider and junky yard dog and the first epsisode of the 4 season

+1 vote     reply to comment
EmilyMatt
EmilyMatt Jul 4 2010, 10:17am says:

can you make some other transformations for ki3t?

+1 vote     reply to comment
rom4ik
rom4ik Mar 4 2011, 1:27pm says:

Uh,where is 0.2c?!I am waiting too much time!!!!Sorry for my bad english,i am from Russia

+1 vote     reply to comment
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Platform
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Developer
GTA: Knight Rider
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Gtaknightrider.co.uk
Release Date
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