Grimey is a violent, gritty, crime driven, street style, multiplayer, first person shooter, that takes place in urban neighborhood styled environments. Gamers can play as any one of the 7 overlapping game type characters and customize their appearance. The 7 game type characters that clients can choose to play as are. Team 1: The Police, Team 2: The Gang, The Thug: an Independent Frag Limit Player, The Dog: an Independent Frag Limit Player, The Pimp: an Independent Cash Limit Player, The Crack Head: an Independent Player that must reach both a Cash and a Frag Limit, or as the Pigeon a spectator who get to fly around the map and poop on people.

Report RSS We got approved !!!

Hey everybody, we just got our mod db approval.I figure I'll use this opportunity to post our current plan for benchmarks. I'd also like to thank the folks at mod db for giving us this opportunity and our friends in the modding community for their donated game content and trust in our project.

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Hey everybody, we just got our mod db approval.I figure I'll use this opportunity to post our current plan for benchmarks. I'd also like to thank the folks at mod db for giving us this opportunity and our friends in the modding community for their donated game content and trust in our project.

The Benchmarks.

Prior to SDK release:

We will be stock piling portable 3d content using Quake Wars specifications.

Community.enemyterritory.com
Really Big Thanks should go to MWLL|Criminal from Mech Warrior Mod for acquiring and posting some much needed info.

Post SDK release:

A more detailed breakdown of the parts going into each release

Internal:

Alpha 1.0 Add Frag limit player
Alpha 2.0 Add Cash limit player
Alpha 3.0 Add Crack Head
Alpha 4.0 Add Bomber
Alpha 5.0 Allie third party players

Beta 1.0 Convert existing weapons
Beta 2.0 Convert existing vehicles
Beta 3.0 Convert existing powerups
Beta 4.0 Custom gui's
Beta 5.0 Server options, Admin tools

Public:

Alpha 1.0 Should showcase our Unified Gametype, Converted weapons, Converted vehicles, Converted powerups and Custom maps. Working towards beta, our later alpha releases will focus on bug fixing and additional admin tools

Beta 1.0 up to Gamma will mark the integration of new weapons, vehicles, pickups, maps, and additional damage

If all goes well:

Gamma 1.0 Combat System

Delta 1.0 Customizable Player's and Boltons
Delta 2.0 Excessive Damage and additional weapons

Wishful thinking:

Epsilon 1.0 Download Filter

Zeta 1.0 Insane mode

Omega: Final Smoothed out Bug Free version

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