Team A and Team B players work only with their selected teams. Everyone else in game is considered their enemy. Team players may use their team's joint account to purchase additional weaponry, ammunition, power ups, armor, and game items from the pawnshop to aid them in winning the game.
Independent players have the option of allying with other independent players to form new teams on the fly. Team's consisting of allied independent players will have a merged game objective depending on what characters are in the team. An example of this merged objective would be two thugs allying to form a team death match style team who's goal would be to reach a combined frag limit. As an allied team in addition to their objectives being merged, their cash accounts will also be merged to create a joint team account. Invites for independent players to ally with each other will work much like a fire team request.
Pawn shops are very useful in Grimey's game play. Pawn shops allow users to purchase important items in game as well as make deposits in their respective accounts. The main importance for having pawnshops is so that players may sell/pawn items they have stolen in game. As a Death Match player or Cash Limit player you would normally have no use for most of the highly important game objects like flags, explosives or stolen documents. The Pawnshop will pay you good money for these objects so you can add more money to your account. This extra money can go towards helping you reach your cashlimit or allow you to purchase better weapons , additional amunition, health packs, body armor, and powersups.
There are certain rules of etiquette one should keep in mind when using the Pawn shop. Have an idea for what you want before you enter. Try to make your time in Pawnshops as brief as possible. If you are asked to leave the pawnshop, then you should leave immediately. Loitering in the pawnshop for too long will give the pawnbroker probable cause to kill you. Arguing with the pawnbroker gives him probable cause to kill you. Attempting to kill the pawnbroker gives him probable cause to kill you. Blocking other people from using the pawnshop gives the pawn broker probable cause to kill you.