Deposited into a labyrinth of flesh and metal, you see things others won't believe, experience horrors beyond ordinary comprehension, and witness impossibilities that drive lesser men mad. Only one directive remains evident in your mind - Ascend the Spire. Destroy the Eye.

Report RSS Goreagulation - Evolution 1.1

A new mutation with fixes, visual improvements, and gameplay adjustments has evolved for Goreagulation!

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Goreagulation 1.1 Has Evolved!

Hey again everyone! Goreagulation was released just over a week ago, and has been received extremely well! It has been super rewarding to watch people play Goreagulation, especially after a year of work. That all being said, almost a thousand people have played Goreagulation now, with thousands more having watched it across streams, videos, and Discord plays. Lots of feedback has emerged and whilst I largely wanted to leave Goreagulation be for the time being, I've worked through a significant chunk of the feedback to create a more refined release. Take a read for improvements and if you didn't find all the secrets on your first playthrough, now's a good chance to dig back in!


The changelog is below - with pictures to demonstrate some of the features.

Gore1

  • Gore1's web displacements could apparently get players stuck, so playerclips have been added to prevent this from happening

Gore2

  • The skull from squishing the prisoner did not have its telegraphing sprite parented correctly; this is now fixed
  • The prisoner cage has had metal barriers extended to prevent players jumping in and getting stuck
  • The pit ambush sequence has had its anti-fall damage trigger made more reliable
  • Cheese spots in the pit ambush sequence that allowed players to negate the challenge of the pit have now been removed
  • The mashy spike plate above the prisoner's cell has been made much more obviously deadly as some people were pressing the button without really considering the consequences
  • The Meatspinner now spawns in the prisoner's hand immediately after the pit has been cleared to prevent it spawning into his hands in front of the player's eyes
  • The prisoner now hands the Meatspinner more obviously to the player

Examples:

Goreagulation - 1.1 Evolution

Properly parented skull sprite


Goreagulation - 1.1 Evolution

Prisoner handing off the Meatspinner


Goreagulation - 1.1 Evolution

Really deadly plate


Gore3

  • The Crossbone has now had a damaged spotlight placed on the ground beside it since some players were walking around the edges of the room instead of seeing the Crossbone in the middle
  • The head pedestal has had some dedicated displacement detailing applied so it looks more stand-out than the previous skull pedestals in Gore2
  • Autosaves have been adjusted at the Gorethedral and the red corridor prior to the ending doors

Examples:

Goreagulation - 1.1 Evolution

Crossbone improved telegraphing


Goreagulation - 1.1 Evolution

Revised head pedestal detail


Gore4

  • FPS in the boss room has been somewhat improved by pruning some detail. This is probably as good as it gets folks - it's a gigantic room with tons of displacements, so only so much can be done
  • The shotgunners and zombies in the initial rooms after the first elevator have been swapped so the player is not ambushed by broadsides from two shotgunners
  • An autosave has been adjusted on the staircase up to the Flishtank

Examples:

Goreagulation - 1.1 Evolution

Swapped NPC positioning


Misc

  • Crossbone NPC damage has been increased from 20 base damage to 25
  • Russian subtitles have been added to the game - at this time no Russian voice acting has been implemented
  • Flegg holders have been removed as they were causing crashes due to SMG grenades and decal issues
  • Soldier models have been optimised, reducing the likelihood of fluke crashes from precaching a complicated model
  • Watermelon chunk physics have been improved (HL2's are weird in the first place, but they've been amended in Goreagulation due to the prevalence of Fleggs)
  • Credits have been updated with special thanks to Suxar1x for the Russian translation, and Cpl. Frost for the highest dose of useful post-release feedback
  • The "bonus pack" has been updated with the newest VMFs.

Examples:

Goreagulation - 1.1 Evolution

Russian subtitles



Thanks everyone! If you've already played the mod, consider giving it another shot and updating your review! If you've not played it yet, now's as good a time as any! Thanks all - another mod now requires my attention, so if you follow the rest of my work, stay tuned!

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