Glory of the Horde (GotH for short) is a Warcraft 3: The Frozen Throne custom map made by Panther-Anthro. It takes players in an alternate time line where the Orcish Horde emerged victorious in the Second War. Ten years later, the Alliance still has many hold outs, notably Stratholme, Gilneas, Upper Ironforge, and Sentinel Hill. By this point, Orgrim Doomhammer declared war on the Legion. With the Horde torn into two, the Alliance remnants seize the opportunity to attempt to liberate their homelands as the Horde and Legion vie for dominance. This map is a Spawn-Based Strategy map for three teams of four, or alternatively Four teams of three if in Daval Prestor mode. This particular mod has been in development for six years. Features: - Three Unique Paths for all players - Over two hundred possible events. - Active community, and frequent updates. - What-If Timelines for Warcraft II

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Largely a bug fix and balance version for the latest version of Glory of the Horde.

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Largely a bug fix and revamp version

- Reworked stats on Dragonmaw Brutes
- Reworked starting spawn composition for normal brown/skeleton brown
- Reworked Kul'tiras yellow pathing benefit for base spawn.
- Changed tandred starting level to 1, and then changes to 3
- Reworked modera starting level, and spell set.
- Fixed Silence initial learn tooltip
- Reworked Eitrigg event so Eitrigg spawns at a level higher than 1 depending on time in game.
- Raised tradeport requirement for blowing Menethil Harbor -> Crestfall to army level 4 from army level 3.
- Reworked Privateer and Buccaneer armor scaling.
- Reworked some hero stats in minor ways to make more balanced starting HP.
- Reworked Quel'thalas spawn for Orange via horsefrog suggestion here: Gamerisle.org
- Event for the Rebuilding of Gnomergan for 1,000 gold at Ironforge for Ironforge Path after retaking Lower Ironforge.

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