This is the complete set of my Oblivion Mods.
List of mods included.
CUO_BrumaV1.zip
CUO_Leyawiinv1.4.zip
CUOChorrol1.7.zip
CURPPatch_All_to_v2.6.zip
CURPv1.4.9.zip
FightersGuildContractsv1.2.zip
Giskards_Tales_from_the_Tomb_v1.3.zip
GiskardsCyrodiilUpgradeOverhaulv6.7.1.zip
GiskardsKvatchRisingv2.0.3.zip
GiskardsOriginofthemagesguildv7.3.1.zip
KingdomOfAlmarv1.4.zip
KvatchAftermathv7.8.zip
TEC_templeoftheoneV1.5.zip
TheElderCouncilv2.5.zip
TheNecromancer1.7.zip
Giskards special versions.zip
NanobyteGhost aka Giskard.
Author: NanoByteGhost aka Giskard
Created on 27/12/2020
Homepage: Facebook.com
Hello Mod Users.
This archive represents all of my Oblivion mods that are still safe to use today. With the notable exception of my sheogorath mod which turned out to have a pretty serious corruption issue and could not be fixed. If you still have that mod, you should delete it immediately.
I have repacked all the mods and updated the contact details in every mod's archive for this release, so every mod now installs the exact same way and points to the place you can find me if you wish to talk with me.
Also all screenshots have been moved in to the new Screenshot folder in this archive. Individual mod archives still contain all the mods files.
Installation
Just extract each archive directly in to your Oblivion folder. The mods will automatically be placed in Oblivion/Data for you.
Readmes for each mod can be found in Oblivions main folder along with a new Screenshots folder containing screenshots for some of the mods in this archive.
Important stuff.
CURPv1.4.9 and CURPPatch_All_to_v2.6 files that are very important to all my Oblivion mods and many other mod makers work.
You should read the readmes in both of these archives since they are both very important.
Some mods are not designed to be run together.
EG do not run Kvatch Aftermath and Kvatch Rising together, and if you switch between them, be sure to read the Kvatch Readmes and follow the proceedure in those readme's.
Some CUO addons in this argument change fast travel (I think its the CUO_Transport_SAFE.esp). If you like fast travel on, you may have to read the CUO readmes, find the mod that disabled it and turn it off.
All the original documentation is included in this archive to help you.
Mods marked dirty edit things other mods might also edit, so check these do not conflict with similar mods and if they do, choose 1 to use and disable the other.
That is how the official Bethesda mod system is supposed to work and if you follow the official system and try not to run conflicting mods, your game will be much more stable than if you tried to force them to run using a tool.
NanobyteGhost aka Giskard.