Well, we finally confirmed for you all that Gettysburg will move to Half-life 2 Engine.
You can check out the website for more information, and maybe leave some comments on what you think about this.
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What is the game? Gettysburg: The Last Breath is a First Person and Third Person shooter modification for Battlefield Vietnam. It is based on the American Civil War back in the early 1860’s where the Northern States and Southern States fought for four long, bloody years... Why create this game? We are creating this game because we love to pay homage ot those brave Americans who fought and died on American soil in the Civil war, and we love 3D shooters! So why not put them both together?! What is the main focus? The main focus of Gettysburg is to reenact the civil war out in a real-time 3d Strategy while fighting your way through enemy lines for what you believe in! Game play is focused around strategic battle tactics, while controlling territory and advancing troops in order to expand. What’s different? Well for starters Gettysburg is an original idea! No CS clone here! Most of our features if not all are originally designed by us, which makes it a mod we can be proud of knowing that...
Well, we finally confirmed for you all that Gettysburg will move to Half-life 2 Engine. You can check out the website for more information, and maybe leave some comments on what you think about this.
Posted by ForK on
Well, we finally confirmed for you all that Gettysburg will move to Half-life 2 Engine.
You can check out the website for more information, and maybe leave some comments on what you think about this.
:o my sources were correct :D
yaaay
Doesn't that mean you have to start over? Do you know what format the models are goin to be in and whether it's possible to convert your current models over to it? And are they sticking with BSP maps? Do you know ANY OF THIS?
GAAHHH... We had to wait so long before, and now we have to wait longer...
they can start with concept and design docs (prolly already done :s) maybe sketch up some more elaborate maps that will be able to be handeled much better by the engine.. using wide open spaces and the like :)
Plus most things we have can be ported over ...
ahhh the beauty of contact with Valve ;)
was to be not posted yet. owell let the flood gates come